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  #11 (permalink)  
Old November 23rd, 2007
The Tweaker's Avatar
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It is a third party product, Triff.

You can leave a message for the author at Lulu.com if you are registered. I will tell him to pay us a visit in order to promote his product.
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  #12 (permalink)  
Old November 23rd, 2007
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Quote:
Originally Posted by TRose View Post
Both the CIA and KGB deny using telepaths, Demons , dark sorcery etc, during the Cold war. But I would still like to know whats behind that reinforced steel door in the janitors closet in the bottom basement that has Elder runes carved on it.
That's the executive water closet.

What you don't want to know is what they keep behind the door marked "Break Room".
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  #13 (permalink)  
Old November 23rd, 2007
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Quote:
Originally Posted by Triff View Post
Could we invite the author over here? Anyone who've found his e-mail adresse? I see no information about this product on Goblinoid's pages, so it looks like a 3rd party GORE supplement.

SGL.
Well, someone from Goblinoid Games does post on the MRQ site. So if we went there and did a search for GORE, we'd get a member ID that we could PM.

I'm sure he'd love to "cross pollinate" BRP fans, and increase his potential number of customers. GORE is closer to BRP than MRQ, anyway.
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  #14 (permalink)  
Old November 23rd, 2007
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Quote:
Originally Posted by Atgxtg View Post
GORE is closer to BRP than MRQ, anyway.
In the sense that GORE uses the MRQ SRD to copy RQII/BRP as closely as possible and still remain legal...

Has anyone actually bought PDF? I'd be interested to here informed opinions.

Cheers,

Nick Middleton
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  #15 (permalink)  
Old November 23rd, 2007
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Quote:
Originally Posted by NickMiddleton View Post
In the sense that GORE uses the MRQ SRD to copy RQII/BRP as closely as possible and still remain legal...

Has anyone actually bought PDF? I'd be interested to here informed opinions.

Cheers,

Nick Middleton
Bought? I recall that the first book was available for free, with the author posting a link on the MRQ forum, and I think I dl'd it, too. T I take it that it isn't free anymore?

Or do you mean the Berlin pdf? At $3 is seems like a low risk.
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  #16 (permalink)  
Old November 23rd, 2007
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The GORE PDF is still free. I downloaded the 1.4 version last night from goblinoidgames.com.

You can also download their stuff for free from drivethrurpg.com as well.

I downloaded GORE, OSRIC, and Labyrinth Lord.

GORE = BRP/RQ
OSRIC = 1st AD&D
Labrinth Lord = OD&D

I like his idea- he's basically trying to re-capture that *feeling* when we played those games so long ago in the mythical 80's

I'm not so sure that I would actually want to play those old school rules again, but I definitely like the nostalgic feeling I got when I reviewed the material. It brought up old memories and senarios that I hadn't thought about in a while.
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  #17 (permalink)  
Old November 26th, 2007
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Berlin '61 is not a stand alone game, it is based on the GORE base rules, wich in turn is from the RQ OGL/SRD. It is heavily modified and has rules put in the book that replace basic GORE rules and the future plan is to have Berlin '61 eventually be a stand alone game.

It uses OGL/SRD ideas, rules and concepts from various sources, mainly runequest and D20.

It has rules for mad science, magic, character creation and more. It is a complete setting is there are at least 4 sourcebooks either already out or in the works for future release.

If enough people here express interest in the game, I am prepared to provide a PDF B&W text cover version of the game on lulu.com for $1, but before i do so I need to have people promise they will buy it then (shameless I am).

But the heart of the concept was to run a Cthulhu game in cold war berlin, just sounded fun and it grew from that.

One of the sourcebooks I want to write for it is just an espionage hand book on how to run the game as mainly a spy thriller with very little or no magic in it.

It is a living game, it is open for anyone to use or write material for.

Id love to see other peoples take on it.
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  #18 (permalink)  
Old November 26th, 2007
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Thanks for the info!

I bought the PDF last Sunday, but I haven't had the time to give it a good look.

I'll tell you more as soon as possible.
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  #19 (permalink)  
Old November 26th, 2007
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Quote:
Originally Posted by PK Games View Post
It has rules for mad science, magic, character creation and more. It is a complete setting is there are at least 4 sourcebooks either already out or in the works for future release.
Could you elaborate a bit on that? I see the Berlin '61 Player's Manual, is there anything else out, and what can we expect to come later?

Quote:
If enough people here express interest in the game, I am prepared to provide a PDF B&W text cover version of the game on lulu.com for $1, but before i do so I need to have people promise they will buy it then (shameless I am).
$3 dollars for the version with illustrations are cheap enough I think for those who are interested. I don't like pdfs though, so I ordered a printed copy of Berlin '61, the player manual and GORE. Once the books are in hand, and tested, I'll set up some reviews software on this site and add a review there.

SGL.
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  #20 (permalink)  
Old November 26th, 2007
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The Encounters Handbook is being worked on right now for a release time frame of December, an adventure module set during the construction of the Berlin Wall should be out in January or February and a sourcebook on Moscow is also in the works.

I am also trying to figure out how to publish a GM screen, am considering a GMs Guide and a book dedicated just to spys and espionage.

I am working with Mr. Scrivner on a GORE/B61 compatible guide book filled with Matinee B-Movie style monsters as well.

Berlin '61 should be fairly compatible with other RQ/BRP material, my influences of course were the MRQ OGL/SRD and GORE, but I also researched concepts and rules from BRP books and games from throughout the ages.

CS

Id like to mention now that I am not an expert speller or grammer perfectionist, and am currently trying to track down an editor I can afford.
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