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I'm sure he'd love to "cross pollinate" BRP fans, and increase his potential number of customers. GORE is closer to BRP than MRQ, anyway. |
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In the sense that GORE uses the MRQ SRD to copy RQII/BRP as closely as possible and still remain legal...
Has anyone actually bought PDF? I'd be interested to here informed opinions. Cheers, Nick Middleton |
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Or do you mean the Berlin pdf? At $3 is seems like a low risk. |
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The GORE PDF is still free. I downloaded the 1.4 version last night from goblinoidgames.com.
You can also download their stuff for free from drivethrurpg.com as well. I downloaded GORE, OSRIC, and Labyrinth Lord. GORE = BRP/RQ OSRIC = 1st AD&D Labrinth Lord = OD&D I like his idea- he's basically trying to re-capture that *feeling* when we played those games so long ago in the mythical 80's ![]() I'm not so sure that I would actually want to play those old school rules again, but I definitely like the nostalgic feeling I got when I reviewed the material. It brought up old memories and senarios that I hadn't thought about in a while. |
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Berlin '61 is not a stand alone game, it is based on the GORE base rules, wich in turn is from the RQ OGL/SRD. It is heavily modified and has rules put in the book that replace basic GORE rules and the future plan is to have Berlin '61 eventually be a stand alone game.
It uses OGL/SRD ideas, rules and concepts from various sources, mainly runequest and D20. It has rules for mad science, magic, character creation and more. It is a complete setting is there are at least 4 sourcebooks either already out or in the works for future release. If enough people here express interest in the game, I am prepared to provide a PDF B&W text cover version of the game on lulu.com for $1, but before i do so I need to have people promise they will buy it then (shameless I am). But the heart of the concept was to run a Cthulhu game in cold war berlin, just sounded fun and it grew from that. One of the sourcebooks I want to write for it is just an espionage hand book on how to run the game as mainly a spy thriller with very little or no magic in it. It is a living game, it is open for anyone to use or write material for. Id love to see other peoples take on it. |
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SGL.
__________________
Ef plest master, this mighty fine grub! 116/420 |
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The Encounters Handbook is being worked on right now for a release time frame of December, an adventure module set during the construction of the Berlin Wall should be out in January or February and a sourcebook on Moscow is also in the works.
I am also trying to figure out how to publish a GM screen, am considering a GMs Guide and a book dedicated just to spys and espionage. I am working with Mr. Scrivner on a GORE/B61 compatible guide book filled with Matinee B-Movie style monsters as well. Berlin '61 should be fairly compatible with other RQ/BRP material, my influences of course were the MRQ OGL/SRD and GORE, but I also researched concepts and rules from BRP books and games from throughout the ages. CS Id like to mention now that I am not an expert speller or grammer perfectionist, and am currently trying to track down an editor I can afford. |
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