Basic Roleplaying Central |
|
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Some people seemed to think that BRP was intrinsically too lethal for non-gritty supers; I was just noting that with the Superworld options in play, it really wasn't. Quote:
Quote:
|
|
||||
|
Quote:
Quote:
Quote:
For a comic style super campaing, I think the rule is: Blunt weapons bach, knock out, edged, pointed weapons injure/kill. Massive overkill from blunt trauma (falling off a cliff, being beaten after the point of unconsciousness) MAY inflict lethal damage depedning on who is being hit and how much damage is being soaked at once. For a standard BRP RPG setting, pretty much anything without Superheores, then I think some sort of non-lethal damage system would make sense to handle brawls and fistfights. Even something as simple as making a "stun check" when hit, and fumbling means a KO result would work. Maybe add 1d3 real damage after the fight? |
|
|||
|
Does anyone know if the new BRP rules will have any provisions for super-powers? (Possibly someone who has seen the proof copy version?)
Or is anyone planning a licensed or authorized superhero supplement for the new BRP rules? |
|
||||
|
Quote:
All five power systems are based on previous BRP games, but re-written to integrate with the revised core rules and to provide the same degree of "genre functionality": that is any one of them can function as the system of choice in a campaign (none of them are incomplete) but all of them have potential for expansions (none of them, given the available space, could be exhaustive). Quote:
Cheers, Nick Middleton
__________________
"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 |
![]() |
| Thread Tools | |
| Display Modes | |
|
|