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  #31 (permalink)  
Old November 26th, 2007
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Originally Posted by Kloster View Post
This I have read, but I think the Champions influence is more clear (The point system for buying powers, with advantages and limitations, forex).

Runequestement votre,

Kloster
Yeah, I'm with Kloster. I see little V&V in Superworld, but lots of Champions. The whole build your character with points approach, flaws, all point to Chanpions.

What V&V stuff is there in the game?
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  #32 (permalink)  
Old November 26th, 2007
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I think your missing some stuff for Marvel and DC. DC did release some adventures, and I own at least 3 supplements. Likewise there were more products for Marvel.
...
As I explained, from France were Super Hero rpg never managed to succeed, I never managed to get more. That does not mean those companies never produced anything else. I know for instance that Silver Age Sentinels had quite a number of extensions, bu I never managed to get hand on one.

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...
I think TSR Mavel probably outsold it through. Marvel and DC had an advantage in being able to use their own universes. Since most Super gamers read comics that is a telling edge.
For the figures, I don't know, but for the analysis, I agree.

Runequestement votre,

Kloster
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  #33 (permalink)  
Old November 26th, 2007
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Originally Posted by Atgxtg View Post
Yeah, I'm with Kloster. I see little V&V in Superworld, but lots of Champions. The whole build your character with points approach, flaws, all point to Chanpions.

What V&V stuff is there in the game?
Its a bit more obvious if you look at the Worlds of Wonder version; the way certain powers were structured, the free side ability with various energy blasts, and so on.
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  #34 (permalink)  
Old November 26th, 2007
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Originally Posted by Kloster View Post
This I have read, but I think the Champions influence is more clear (The point system for buying powers, with advantages and limitations, forex).
The structure of the powers and choice of how they were set up was derived directly from V&V however; that's one reason a conversion was so easy.
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  #35 (permalink)  
Old November 26th, 2007
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Originally Posted by Nightshade View Post
Its a bit more obvious if you look at the Worlds of Wonder version; the way certain powers were structured, the free side ability with various energy blasts, and so on.
OK (Just checked), but, for me, this is not as visible as the Champions influence.

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Kloster
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  #36 (permalink)  
Old November 26th, 2007
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OK (Just checked), but, for me, this is not as visible as the Champions influence.
I think that's just because people see Champions in much of _any_ point build superhero game. Certainly by the time of the standalone version, the Champs influence was more prounounced, but the disadvantage system in the WoW version was immensely more sketchy than any version of Hero; it showed what it was, which was an attempt to convert V&V's random generation into a choice based process, and still have some function for drawbacks and limitations that was simple.
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  #37 (permalink)  
Old November 26th, 2007
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Originally Posted by Nightshade View Post
I think that's just because people see Champions in much of _any_ point build superhero game. Certainly by the time of the standalone version, the Champs influence was more prounounced, but the disadvantage system in the WoW version was immensely more sketchy than any version of Hero; it showed what it was, which was an attempt to convert V&V's random generation into a choice based process, and still have some function for drawbacks and limitations that was simple.
More like, how much detail can they go into and cover the requirements for a super RPG. I just do see V&V in it. Don't see any V&V type rules...
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  #38 (permalink)  
Old November 26th, 2007
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Originally Posted by Nightshade View Post
...but the disadvantage system in the WoW version was immensely more sketchy than any version of Hero; it showed what it was, which was an attempt to convert V&V's random generation into a choice based process, and still have some function for drawbacks and limitations that was simple.
Sketchy, to say the least.


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Originally Posted by Nightshade View Post
I think that's just because people see Champions in much of _any_ point build superhero game. Certainly by the time of the standalone version, the Champs influence was more prounounced, but the disadvantage system in the WoW version was immensely more sketchy than any version of Hero; it showed what it was, which was an attempt to convert V&V's random generation into a choice based process, and still have some function for drawbacks and limitations that was simple.
OK, now I see what you mean.

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Kloster
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  #39 (permalink)  
Old November 26th, 2007
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:focus:

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Originally Posted by Trifletraxor View Post
Is there anyone of you who plan to use Basic Roleplaying to play a superhero game? If so, how do you game such a setting? Superhero stuff have very little appeal to me, but I would like to hear how other people are planning to use this part, and how the setting would be.

SGL.
No, not for my part. Champions is so much better at it. I reserve BRP for Fantasy/Modern settings (never tried Futuristic ones with it).

Runequestement votre,

Kloster
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  #40 (permalink)  
Old November 26th, 2007
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More like, how much detail can they go into and cover the requirements for a super RPG. I just do see V&V in it. Don't see any V&V type rules...
Again, take a look at the Energy Blast power. Note that every one of these has a free minor side power associated with it. Now look at V&V damage type powers, and note that barring the Power Weapon/Power Blast power, that's just how they were structured.

Now turn to enhanced attributes as a power. Note that V&V was for a long time, the _only_ superhero game that broke out attribute enhancement that way, because it was the only one where that was relevant.

There's more (the distinction between the Super-Speed power and the later movement addition power for example, which also followed a V&V example), but those are pretty good fingerprints of its origin. As far as that goes, so is Superworld "Martial Arts" which is descended from V&V Heightened Attack and its kin.
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