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Yeah, I've kinda got a chip on my shoulder about SOTC... mainly because of the ravers on RPG.net... who think it can do anything and everything better than anything else.
You're right about The Shadow... I was thinking of him... and a lot of the 'lesser powered' heroes... like The Spider and The Avenger. I don't think heroes like that would overpower BRP... |
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Basically the non-powered heroes. Most pulp heroes didn't have powers per say, but were very skilled, and made use of advanced science and or mystical traditions that were new to the west. I agree that such heroes wouldn't overpower BRP. In fact, in one CoC campaign, th GM swiped liberally from early Batman. Hugo Strange was one of the reoccurring villains, and one players was gifted at running Batman. The biggest problem with pulp heroes is that some are "too good" in too many fields to work well in BRP. The Shadow (the pulp version and the radio version) and the Green Hornet (especially the radio version, before SuperKato) are workable in BRP. Someone like Doc Savage is, in many ways, worse than a character with a superpower. Savage is annoyingly, an expert in everything, and is perfected well adjusted and a prime physical specimen to boot. At least Batman has emotional baggage. In mnay respects CoC 1920s can handle pulp, but you'd probably need to beef up the characters a little to get them up to the standards of pulp heroes. Actually the rules for Supers from WoW could do nicely, if the GM puts caps on, or outright restricts some of the more blatant powers. For example the Green Hornet would be easy. Most points would be spent to get the right characteristics and skills, with a few points spent for a gas gun (say level 6 or so), and some speed for the Black beauty (to hit 200mph back in the 30s and 40s). |
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It hadn't occurred to me before, but Doc Savage must have been the inspiration for Buckaroo Banzai... brain surgeon, inventor, man about town.
The guys I game with have wanted to play a superhero game for a while... but we keep going round and round with what we want. We all seem to have different power levels as our ideal. Another thing I'd like to try is a BRP version of The Whispering Vault... which sometimes is described as a something like a superhero game... 'Clive Barker's Superfriends' I think the line is... I don't think Vault's powers are so extreme though that they'd 'break' the system... they're just odd. It'd probably be a good fit for COC with some stuff from Superworld. |
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For the english langage ones, it was estimates given by the main importers. And it was the sales in France only, even if I'm sure that for the french language editions, it was the total sales made by the editor for all french speaking countries (Jeux Descartes for CoC, Oriflam for all the others). I also remember an aticle by MOB in an old TotrM where he reviewed the french RQ and explained that the Oriflam sales for France were in the same league as the ones of AH worldwide, but I've never checked that. Runequestement votre, Kloster |
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on the Web at some point, if you haven't already heard about it. |
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That's pretty much "I've fallen in love with Game X" mode though; I've heard that from people about any game with any general purpose utility over the years--including BRP...
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![]() As for SotC, I've played it twice. Once in it's original form, another with it mutated to support roleplaying in Conan's Hyperboria. SotC didn't give me the feeling like I was affecting anything; the system didn't keep my attention too long, and I bowed out of further sittings. I just couldn't feel any traction with the system. But that's just my opinion, obviously. -regards- |
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