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  #11 (permalink)  
Old November 26th, 2007
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Well, that would be the trade-off for use of this "finesse" skill: you trade your STR/SIZ damage bonus for the skill's damage bonus.

This would allow relatively weak damage bonus characters the opportunity to do some serious damage with a finesse weapon.
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  #12 (permalink)  
Old November 26th, 2007
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Quote:
Originally Posted by drohem View Post
Well, that would be the trade-off for use of this "finesse" skill: you trade your STR/SIZ damage bonus for the skill's damage bonus.

This would allow relatively weak damage bonus characters the opportunity to do some serious damage with a finesse weapon.

That's one of the other differences between TL and BRP to. In BRP the db is constant. If a troll has a +2d6 db, he adds it to his punch, as well as to his maul. With TL the STR bonus was as a multiplier to the weapon effect. So STR was more useful for larger weapons. Quite sensible, since most weapons act as leverl to increase the effective STR.
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  #13 (permalink)  
Old November 26th, 2007
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Yeah, Greg Porter and BTRC (Blackburg Tactical Research Center) have produced quality RPG products for years now.

I just could never find anyone in my gaming circle willing to try new RPG games/products. It's a crying shame that most gamers get 'set' in their system/products.

I really like CORPS, TimeLords, and WarpWorld. I would like to play these someday, especially WarpWorld.
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  #14 (permalink)  
Old November 26th, 2007
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Originally Posted by McBard View Post
I'm curious to know people's experience with or thoughts on houseruling a "finesse" damage bonus. That is, where the core STR + SIZ damage bonus die represents additional damage from power-type attacks, this one would represent accuracy/finesse-based damage bonus.

Using the same scale as the other (i.e. 25-32= +1d4 et al), perhaps certain types of weapons (rapiers, daggers) would receive a bonus damage die based upon, say, DEX + INT. This finesse damage bonus might include missile weapons, as well.

My first thought on balance issues would be that one could only apply one or the other--i.e. an attack with a rapier would not also get the STR+SIZ damage bonus--only the DEX+INT one.

Just brainstorming at the moment.

EDIT: I realize the Impale is the core approach to the spirit of what I'm proposing, and so a finesse damage bonus die AND the possiblity of an Impale might be too much. Perhaps the finesse damage bonus would replace the Impale rules....
I would rather give such special weapons like rapiers a simple bonus on initiative (like +3) and maybe a lower STR, higher DEX requirement, but not a damage bonus. Ever seen the movie Rob Roy?

If you like it more complex you can maybe introduce fencing with rapiers as "style" like martial arts. (as Nightshade I guess has already proposed) or use some advanced riposte rules.
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  #15 (permalink)  
Old November 26th, 2007
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Originally Posted by drohem View Post
Yeah, Greg Porter and BTRC (Blackburg Tactical Research Center) have produced quality RPG products for years now.

I just could never find anyone in my gaming circle willing to try new RPG games/products. It's a crying shame that most gamers get 'set' in their system/products.

I really like CORPS, TimeLords, and WarpWorld. I would like to play these someday, especially WarpWorld.
Tell me about it. For decades I ran many, many different RPGs (I think my RPG experience probably rivals the one in your intro), yet whenever I got a chance to play, I was usually stuck with D&D, since that is all anyone else was running.

I used to tell my gamers that it was frustrating that I was the guy who picked up these RPGs because I liked them, and yet never got to enjoy an RQ, Pendragon, Timelords, etc. campaign as a player.

I've got some games now that I would just love to play/run, but can't find anything other than D&Ders in the area.
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  #16 (permalink)  
Old November 26th, 2007
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Quote:
Originally Posted by drohem View Post
Yeah, Greg Porter and BTRC (Blackburg Tactical Research Center) have produced quality RPG products for years now.

I just could never find anyone in my gaming circle willing to try new RPG games/products. It's a crying shame that most gamers get 'set' in their system/products.

I really like CORPS, TimeLords, and WarpWorld. I would like to play these someday, especially WarpWorld.
I ran TimeLords for a while. Other than the fact it had some death spiral effects that I no longer think are realistic, the only other part of the system that was somewhat painful was the phasing system; it was based on Hero's, but there were a lot of complications that made it hard to deal with. The other parts of the game, though they look complicated, don't really turn out to be that bad in play.
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  #17 (permalink)  
Old November 26th, 2007
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Originally Posted by Enpeze View Post
I would rather give such special weapons like rapiers a simple bonus on initiative (like +3) and maybe a lower STR, higher DEX requirement, but not a damage bonus. Ever seen the movie Rob Roy?

If you like it more complex you can maybe introduce fencing with rapiers as "style" like martial arts. (as Nightshade I guess has already proposed) or use some advanced riposte rules.
As an ex-fencer (foil and epee), I woleheartedly agree.

'Land of Ninja' proposes a kind of rules for that with the ki-skills.

Runequestement votre,

Kloster
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  #18 (permalink)  
Old November 26th, 2007
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Originally Posted by Enpeze View Post
Ever seen the movie Rob Roy?

"Life is but a dungheap..." Archibald

Archibald is one of my favorite dandy villians!
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