Quote:
Originally Posted by Nightshade
I'm not sure what your rationale really was for claiming this in the first place though; how is an OGL style product any worse than any new system in knowing what you're getting? Honestly, unless the licensor doesn't permit any alteration of rules at all, how's it even any better with just licensed games?
I'm just not quite understanding this. If your premise is that a lot of D20 OGL products are junk, that's true, but a lot of games in general are junk; I can't say I've found OGL based material any worse than the run of the mill here. Certainly Mutants and Masterminds is a better game than many entirely new ones, and I certainly knew more about it than I do with many of those before I bought it.
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Sure, my rational is as follows:
1) Big company products are more likely to show up on the shelves than third party products. Both because game stores are more likely to stock WotC, or Chasoium than Joe Smoe's games, and also because many third party companies don't produce hard copy.
So, barring shrinkwrap, consuers can flip through the products and filter out the good from the bad before buying.
2) New systems from old companies are usually a bit easier to guess about than new systems from new companies. For instance, we can guess what a new Chasoium or WotC gaming book will be like. So if we have a preference, we can filter that way.
So if you like what a company has released in the past, you are more likely to like their new product. But if you haven't heard of the company before, you have nothing to go on.
3) Since established companies tend to be in this for the long haul, there is less chance of seeing them release an entirely useless piece of junk to make a fast buck. There's a lot of OGL stuff out there that just snags a quick profit for some fly-by-nighter.
I haven't seen many 3rd party products that match the quality of the official stuff. Most the OGL stuff I've seen has been crap. At best, feeding someone's desire to be a profession RPG writer, at worse a quick buck. Most is really fanzine quality stuff.
That also hurts RPGing, since now people are less likely to share their homegrown stuff, when they can sell it.
OGL did what is was supposed to do for WotC. It turned around the trend in RPGing and made D&D/D20 the predominant system again. Practically any company that is writing good D20 stuff was writing good or better non-D20 stuff before OGL.
OGL won't help BRP much, since the majority of RPGers don't give a squat about BRP anyway. And most D&Ders don't look at and buy non D20 products.