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  #141 (permalink)  
Old December 25th, 2007
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Originally Posted by frogspawner View Post
Maybe Chaosium are hoping one set of options will emerge as generally accepted, so they'll get a "generic, universal" system to build on...
I am sure this is one of reasons they want to release this book. Another nice reason is to have the best of the different versions reprinted and again available for everybody.

I mean the younger generation of gamers often dont have an idea what ringworld is and if you mention WoW they probably think "...wtf has World of Warcraft ^roflmao^ to do with those old farts with the dragon logo? °lol° 111! lfg ".

Last edited by Enpeze; December 25th, 2007 at 10:07.
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  #142 (permalink)  
Old December 25th, 2007
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Jason,

How will the tweaks and adjustments in BRP affect animal stats. Will a Bear or Horse have about the same STR, SIZ, hit points and damage as in RQ or CoC, or have the numbers been adjusted in some way?
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  #143 (permalink)  
Old December 27th, 2007
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Originally Posted by Atgxtg View Post
How will the tweaks and adjustments in BRP affect animal stats. Will a Bear or Horse have about the same STR, SIZ, hit points and damage as in RQ or CoC, or have the numbers been adjusted in some way?
I used stats from RQ3, Malleus Monstrorum, and Stormbringer (in that order of preference) and made adjustments where necessary.
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  #144 (permalink)  
Old December 27th, 2007
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I used stats from RQ3, Malleus Monstrorum, and Stormbringer (in that order of preference) and made adjustments where necessary.
Thanks. So I guess RQ3 is a good starting off point for my "Critter" stats for BRP Old West? At least until I get a copy of BRP.

Hmm, maybe I should volunteer to work on the beastiary?
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  #145 (permalink)  
Old December 28th, 2007
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Is there more than one set of weapon statistics? I assume the Elric! weapon stats are default; are, for instance, the Stormbringer 1 ones included, specifically the missile weapon stats? Or is it just the one list, with the caveat that any of it can be modified?

Are there any provisions for ritual or enchantment?

Are any equipment lists provided, even though you are not using price lists for individual items?

Sorry for any repetitive questions, if I have done that again.
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  #146 (permalink)  
Old December 29th, 2007
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Is there more than one set of weapon statistics? I assume the Elric! weapon stats are default; are, for instance, the Stormbringer 1 ones included, specifically the missile weapon stats? Or is it just the one list, with the caveat that any of it can be modified?

Are there any provisions for ritual or enchantment?

Are any equipment lists provided, even though you are not using price lists for individual items?
One list. Modify at will.

There are provisions for items with powers. Not quite the same thing you're looking for, though.

Examples of equipment, yes. No equipment lists, as they are so specific to genres it seemed pointless to include them. I had put together a rough stab at one generic version, but there was so much variability that it became useless.
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  #147 (permalink)  
Old December 29th, 2007
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I am assuming the weapon list is most similar to Elric!, as your Rome download.

I thought you said you were a SB1 man...

Servicable rules in one place, good. I can't help but wish things were closer to my own SB1-ish preferences of course, but your effort is most appreciated nevertheless (in spite of the multi-genreness).

And many thanks for answering questions so readily here over the last couple of months.
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  #148 (permalink)  
Old December 30th, 2007
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Looking at my copy, I am concerned about the Control spell. Am I reading this right?

One level cost one Power Point and allows you to take control of one person with a POW vs. POW roll. If successful "This control is total - the target cannot speak or perform any voluntary action other than those specified by your character."

It says nothing about actions that the character might be violently opposed to, such as drawing his own dagger and slitting his own throat, or forcing a mother to toss her baby in front of a speeding carriage. This seems pretty harsh for just one power point!

Add more levels and it just gets worse! 5 power points and you can have 5 people commit suicide simultaneously!

In the hands of a villain with a high POW this can be a total party kill in one round.

Is this being changed in the final draft? I was thinking maybe the spell could only effect one person and each level of the spell allowed you to effect 3 POW. So in order to effect a person with 14 POW you would need to put 5 points into the spell AND overcome his POW with a resistance test.

Oh, also I was thinking of allowing a resistance roll every round to break out. Plus another one if you wanted to force someone to do something really horrible. So it would take three rolls to get someone to commit suicide. First roll to get him under control, then next round he would try to break free (subconsciously of course) then you would command him to kill himself. He would make a final resistance roll, if he failed that, he's dead.

Last edited by Lord Twig; December 30th, 2007 at 06:45.
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  #149 (permalink)  
Old December 30th, 2007
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It says nothing about actions that the character might be violently opposed to, such as drawing his own dagger and slitting his own throat, or forcing a mother to toss her baby in front of a speeding carriage. This seems pretty harsh for just one power point!
Maybe the power point cost could be adjusted, but I think the spell should stay. I was just reading a Conan novel in which a spell like this was used to order a suicide. So if one goal of the rules is to simulate fantasy fiction, then that spell is doing it. Another possible limitation could be a requirement for the caster to make eye contact first. See below:

The stranger did not seem perturbed, though the spear-point touched his bosom. His eyes held the warrior’s with strange intensity.
“What are you obliged to do?” he asked strangely
“To guard the gate!” The warrior spoke thickly and mechanically; he stood rigid as a statue, his eyes slowly glazing.
“You lie! You are obliged to obey me! You have looked into my eyes, and your soul is no longer your own. Open that door!”

Lifting his voice slightly, he spoke to the guardsman. “I have no more use for you. Kill yourself!” Like a man in a trance, the warrior thrust the butt of his spear against the wall, and placed the keen head against his body, just below his ribs. Then slowly, stolidly, he leaned against it with all his weight, so that it transfixed his body and came out between his shoulders.
-from “The People of the Black Circle” by Robert E. Howard.
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  #150 (permalink)  
Old December 30th, 2007
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Quote:
Originally Posted by Lord Twig View Post
Looking at my copy, I am concerned about the Control spell. Am I reading this right?

One level cost one Power Point and allows you to take control of one person with a POW vs. POW roll. If successful "This control is total - the target cannot speak or perform any voluntary action other than those specified by your character."

It says nothing about actions that the character might be violently opposed to, such as drawing his own dagger and slitting his own throat, or forcing a mother to toss her baby in front of a speeding carriage. This seems pretty harsh for just one power point!

Add more levels and it just gets worse! 5 power points and you can have 5 people commit suicide simultaneously!

In the hands of a villain with a high POW this can be a total party kill in one round.

Is this being changed in the final draft? I was thinking maybe the spell could only effect one person and each level of the spell allowed you to effect 3 POW. So in order to effect a person with 14 POW you would need to put 5 points into the spell AND overcome his POW with a resistance test.

Oh, also I was thinking of allowing a resistance roll every round to break out. Plus another one if you wanted to force someone to do something really horrible. So it would take three rolls to get someone to commit suicide. First roll to get him under control, then next round he would try to break free (subconsciously of course) then you would command him to kill himself. He would make a final resistance roll, if he failed that, he's dead.
I believe that Control has had some feedback to be integrated into the final print copy.
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