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Quote:
Power Point Cost = 3 per level The revised text notes that if the target is ordered to do something that it would normally never agree to (killing an ally, something that would result in its own death, etc.) it is allowed an Idea roll. If successful, it will balk and refuse the order (but will still remain under Control). Failure means it will do the action. If ordered once more to do the action it has previously balked at, it is allowed a second Idea roll. Failure means it will perform the action. Success means it breaks free from the Control. |
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Reminds me of a scene in "Abbot & Costello Meet the Killer". Lou is under hypnosis and being ordered to commit suicide yet consistently manages to thwart the command. "Perhaps you would like to choose your own manner of death? Very well, how would you like to die?" "Old age."
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Hi Jason,
I have a question about the MOV attribute. A normal human has a MOV of 10 and a chariot has a MOV of 4 (according to the vehicle chart). Does this mean that a human can outrun a chariot? Also, the vehicle chart shows that a horse has a MOV of 4, but in the bestiary section a horse has a Move of 12. Could you please briefly clarify this for me? Thank you! |
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Hi Drohem,
I suspect it's because of the sliding MOV scale (1-5), mentioned in Vehicles, p.265. For Humans (and Horses), they have a "normal" combat round MOV of 10 and 12, respectively. The Vehicle Table assumes a scale of 3 which means your Horse (MOV 4 in the Vehicle Table) ends up with an equivalent combat round MOV of 12 (4 x 3 = 12). Same with Chariots. I'm not 100% sure how this all works or why the scale, to be honest, but I'm sure Jason will jump in and explain better. (I haven't read the whole book yet, sorry.) Presumably this keys into vehicles being so much faster and is a mechanism for scaling large distances in game play down to manageable values? Kind regards, James |
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Well, under the Derived Characteristics section on p.31, it states same thing for a human's MOV attribute: the unit can range from 1-5 meters, with an average of 3 meters per unit, which means 30 meters per combat round.
This is exactly the same under the MOV score for vehicles on p. 265: Mov has a sliding scale of 1-5 meters; this assumes a median value of 3. Hence my confusion. |
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On another note related to vehicles: what is the relationship between Maneuver and Handling?
So with the chariot example: would the net bonus/penalty to the Drive skill check be +10% (Maneuver = -5% and Handling = 15)? On p.216 it says to add/subtract the Handling modifer for the vehicle from the character's appropriate skill. On p. 265, it says that this modifier is applied to your character's skill. Why is Maneuver expressed as a percentage and Handling just a number? Why have two vehicle attributes that serve the same function? I am confuzzled ![]() I would surely appreciate some incite into these vehicle attributes and there applications. I know that I am probably missing something simple with this and the MOV attrubute for creatures and vehicles. I will probably look like an idiot when someone points out the simple and obvious answer. But, let's assume I am an idiot and use me as measuring stick for a newbie picking their first RPG book, and it happens to be the new BRP. |
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| [BRP] Jason D - Questions about EDU - RPGnet Forums | This thread | Refback | January 11th, 2008 14:51 | |