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Thanks for the answer. I'd be interesed in writing something for BRP one day. I'm just waiting to see the game and what's been tweaked. Some more "Supers" related BRP questions: WoW Superworld used a different Damage bonus forumula (+1d6 for each 10 points of STR OR SIZ over 14, not both). Just wondering, but how will that worl in BRP? If you use the normal Damage bonus, then Superstrong character won't be doing anywhere near the damage they did in Superworld capping off at +3 or 4D6 (yeah, hardly "wimpy") if they put all their Hero Points into STR. Has the cost for stats been tweaked (like sat 2-1 for STR), has the Hero Point formula been changed (from sum of stats), or do we just live with the lower damage? On a related note, based on WoW it was impossible for any character to be able to lift a Tank (SIZ 150). Will BRP use the same SIZ chart as Superworld (WoW) or a different scale (like the stand alone Superworld RPG) so that we can get comicbook level heroes? Is there a note for dialing up/down the power level for heroes. Something like 2x Hero Points for more powerful characters, and so forth? |
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One other question occurred to me: the spells in WoW were always very "compressed", ie they did multiple things where other games would have used several separate spells. I think the most extreme example was "Enhance / Diminish", which basically covered 8 different effects (Increase STR, Decrease STR, Increase CON... etc, etc). If you have it cover all 7 BRP attributes, it covers 14 effects! Does this kind of thing still hold with the BRP system? In WoW it was the rationale (AFAIK) behind the fact you could only hold in mind INT/2 spells - you wouldn't really need more than 9 if they were all that multi-purpose! My game world requires much more granularity in its spells, something like RQ or SB, so I'll be splitting the spells back out again and therefore tweaking the INT/2 calc to probably be just INT - it'll more or less amount to the same thing. Just curious! Sarah |
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(I find the inconsistency of how SIZ scales relative to itself, and between BRP games, to be the second-most frustrating attribute of the system.) Quote:
There is also an optional rule for a standardized point total for all characters rather than the sum of all rolled characteristics (which further polarizes characters with "good" vs "poor" characteristic totals). Point-buy characteristics are also a suggested optional system to level things out. |
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The system is transparent enough, and modifications easy enough, to make any "decompression" of effects pretty easy for a GM to do. |
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Thanks for the feedback, Jason.
I agree that the SIZ differences between BRP gasmes is very annoying. Wish they would just revise to to somethlike like a cross betwen RQ3 and CoC and apply to all BRP games. I amlso glad about the character point pool. Your right about the way hero points worked. Great stats made for better characters. |
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Hi Jason,
What is the basis of skill amount in preliminary experience (EDU like in CoC, number of years like RQIII, a flat amount fixed by the rules or fixed amount assigned by the player)? Is there skill categories (with their modificators) like in RQ or not? Thanks. Runequestement votre, Kloster |
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Plus, taking additional age for more skill points. Characters generally have more base skill points than any previous iteration of BRP, or at least that's my impression based on the playtest. As an optional rule, but matching the system (more or less) from RQ3. |
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Also, did your last answer mean that the default is that skills are _not_ effected by attributes? |
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LinkBack to this Thread: http://basicroleplaying.com/forum/basic-roleplaying/243-q-new-brp-author-version-2-0-a.html
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| Posted By | For | Type | Date | |
| [BRP] Jason D - Questions about EDU - RPGnet Forums | This thread | Refback | January 11th, 2008 14:51 | |