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  #71 (permalink)  
Old December 9th, 2007
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Quote:
Originally Posted by Trifletraxor View Post
Fear of the Duck just posted a load of questions for you (33 actually!) in the Playtest Questions thread Jason!
Hi Jason,

This thread seemed to be pretty dense already so I thought that as I had a huge info dump I'd start a new thread - hope you don't mind me breaking it up into points rather then one huge rambling post!
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  #72 (permalink)  
Old December 9th, 2007
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What I mean is, are Science (Chemistry) and Science (physics) related in game terms, like one skill defaulting to the other, or are that essentially two different skills under the Science "umbrella"?
They're different skills, but if one skill is relevant to the use of another, there are rules suggesting that you can add 1/10 of the supporting skill to the primary one for the purpose of the skill roll.
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Can someone with 1H Sword skill take a specialty in shortsword, and by so doing be better with a shortsword than other one handed blades?
The rules allow for the GM to decide whether weapon use is going to be as broad as "1-Handed Sword" or as narrow as "Short Sword" and 'Broad Sword" being separate skills. It also suggests that skill in one category be supportive of other weapons in the same category, if appropriate.
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  #73 (permalink)  
Old December 9th, 2007
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Jason,

Do you know what the situation is with the licensing aspect of BRP ? That is have Chaosium finalised how they are going to offer licenses for print, PDF, POD etc products and if they have a scale of prices resolved as yet ?
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  #74 (permalink)  
Old December 9th, 2007
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Originally Posted by Agentorange View Post
Do you know what the situation is with the licensing aspect of BRP ? That is have Chaosium finalised how they are going to offer licenses for print, PDF, POD etc products and if they have a scale of prices resolved as yet ?
No idea, and honestly, completely outside my purview.
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  #75 (permalink)  
Old December 9th, 2007
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Originally Posted by Jason Durall View Post
No idea, and honestly, completely outside my purview.
Fair enough
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  #76 (permalink)  
Old December 9th, 2007
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Originally Posted by Jason Durall View Post
Rather than having a bunch of individual skills like Chemistry, Physics, Metallurgy, etc. you have Science (Chemistry), Science (Physics), Science (Metallurgy), etc. This also makes it easier to determine potential cross-skill bonuses, such as if your Science (Chemistry) skill might add a bonus to your Science (Metallurgy) skill.
If I understand what you've done, that's a sound approach; it also allows one to add new sciences at need without having to decide if that's an intended result.
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  #77 (permalink)  
Old December 9th, 2007
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Default different materials ?

Jason,

There was some discussion a while back about armour types and you mentioned it went all the way from your actual primitive hides upto power armour etc with differing armour values.

Does the book address what kind of metal/material the armour is made of ? For example RQ2/3 used a Bronze standard, with Iron giving you more AP per location and Copper giving you less and so on. Does the book go into that kind of stuff ?
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Old December 9th, 2007
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Does the book address what kind of metal/material the armour is made of ? For example RQ2/3 used a Bronze standard, with Iron giving you more AP per location and Copper giving you less and so on. Does the book go into that kind of stuff ?
It doesn't go into that detail - that's mostly a setting issue.

The assumption (unspoken, I guess) is that the materials are those appropriate to the setting - so it would be bronze for an ancient Greek setting, iron for a later period, and even steel for a much later era.

A setting sourcebook where differences in metallurgy are significant to the setting would address this directly.
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  #79 (permalink)  
Old December 10th, 2007
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There is Runeslayers, a free on-line rpg that was once going to be RQ4, just before Avalon Hill pulled the plug and went belly up. The game has a large, interesting section on weapon and armor materials. Just do a Google search for 'Runeslayers'.
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Old December 10th, 2007
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Hello Jason,

On the combat part, are attack and parry subsumed in a single competence (ala SB) or are they separate competences (like RQ)?


Runequestement votre,

Kloster
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