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  #161 (permalink)  
Old January 5th, 2008
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Hey Jason,

Considering that

"The vehicle chart MOV listings on page 267 are based on a travel MOV speed per combat round, assuming one isn't trying to sprint at top speed or overcharge the afterburner."

can we equate MOV to a vehicle's cruising speed. Say around 75% power?


I'm just trying to link up MOV Rate with some real world value.
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  #162 (permalink)  
Old January 5th, 2008
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Quote:
Originally Posted by Atgxtg View Post
can we equate MOV to a vehicle's cruising speed. Say around 75% power?
That seems a fair assumption.
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  #163 (permalink)  
Old January 5th, 2008
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Quote:
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That seems a fair assumption.

Thanks.
I can now figure out a vehicles MOV score based on STR and SIZ.
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  #164 (permalink)  
Old January 6th, 2008
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what is the relationship between Maneuver and Handling?

So with the chariot example: would the net bonus/penalty to the Drive skill check be +10% (Maneuver = -5% and Handling = 15)?

On p.216 it says to add/subtract the Handling modifer for the vehicle from the character's appropriate skill.

On p. 265, it says that this modifier is applied to your character's skill.

Why is Maneuver expressed as a percentage and Handling just a number?

Why have two vehicle attributes that serve the same function?

I am confuzzled

I would surely appreciate some incite into these vehicle attributes and there applications.
/bump...please?
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  #165 (permalink)  
Old January 6th, 2008
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/bump...please?
I'm taking a look at it now and will have some clarification before too long. It's mostly a problem of having re-written the Chase system in the summer of 2006 and the vehicles tables in the fall of 2007.

However, I've just been dealing with a sick wife and daughter's 1st birthday party so I've been stretched pretty thin these last few days.
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  #166 (permalink)  
Old January 6th, 2008
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Quote:
Originally Posted by Jason Durall View Post
I'm taking a look at it now and will have some clarification before too long. It's mostly a problem of having re-written the Chase system in the summer of 2006 and the vehicles tables in the fall of 2007.

However, I've just been dealing with a sick wife and daughter's 1st birthday party so I've been stretched pretty thin these last few days.
I completely understand. No worries. Thanks for being to so available to us fans here.
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  #167 (permalink)  
Old January 6th, 2008
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Quote:
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However, I've just been dealing with a sick wife and daughter's 1st birthday party so I've been stretched pretty thin these last few days.
Your effort is dearly appreciated, Jason.
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  #168 (permalink)  
Old January 6th, 2008
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Yes, Thanks for the effort and communication Jason.

Take care of your daughter. We can wait.
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  #169 (permalink)  
Old January 7th, 2008
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Quote:
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However, I've just been dealing with a sick wife and daughter's 1st birthday party so I've been stretched pretty thin these last few days.
Ugh, I have been sick and dealing with two sick kids at the same time. Family always comes first, so take all the time you need.
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  #170 (permalink)  
Old January 7th, 2008
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Just out of curiousity, is there a conflict mechanic other than the clunky opposed roll method described elsewhere?
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