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Jason,
The pics, got me curious... I've seen that there is a Strategy skill. How does that work in BRP terms? Any other new skills? Judging by the skill categories, are the formulas for Combat skills the same as one of the other formulas (Manipulation, Physical) as in RQ, or it is different? Thanks again for the peek into the future. It's nice just to see that the book does exist. ![]() |
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Command Teach A lot of weapon/combat skills were folded into cap-skills, like Artillery Rather than a dozen or more specific knowledge and science sorts of skills, there's a Knowledge skill and a Science skill that depend on specialties (or can be used as-is for a very light game). Sense covers scent/touch/taste Mostly the same. I think there may have been one or two slight tweaks. |
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Mostly it just cleans up the character sheet. If the GM is running a really quick-and-light game, a character might just have "Science" as a flat skill that covers everything. |
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What I mean is, are Science (Chemistry) and Science (physics) related in game terms, like one skill defaulting to the other, or are that essentially two different skills under the Science "umbrella"? Ringworld used to have specialties, where the specialty rating would add to the main skill, and I was wondering if that was the idea. Can someone with 1H Sword skill take a specialty in shortsword, and by so doing be better with a shortsword than other one handed blades? |
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Fear of the Duck just posted a load of questions for you (33 actually!) in the Playtest Questions thread Jason!
SGL.
__________________
Ef plest master, this mighty fine grub! 116/420 |
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LinkBack to this Thread: http://basicroleplaying.com/forum/basic-roleplaying/243-q-new-brp-author-version-2-0-a.html
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| Posted By | For | Type | Date | |
| [BRP] Jason D - Questions about EDU - RPGnet Forums | This thread | Refback | January 11th, 2008 14:51 | |