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I think a basic monster list in the DBRP book is enough. Specific monsters should be included in the various setting books.
Generally I like SB5 presents its monsters. (eg. the fact that mundane animals only have one page with compressed stats without artwork - which is quite clever because it saves space and everybody knows how a horse or lion looks like) |
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I would very much like to see a monster book dedicated to real-world animals from insects to dinosaurs. In RQ/BRP normal animals can be and are dangerous to characters, and fighting them was no light matter. In D&D in all its incarnations, fighting normal animals wasn't even given a thought unless you were first or second level. After third level or so, animals were merely a minor nuisance and nothing of consequence. A bear, bah, a tiger, ho-hum, a lion, yawn.
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I'll grant that trying to "balance" encounters exactly is a pipe dream. However ...
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If the GM wants to create one-off monsters, or magically summoned species, or a species with a bizarre or unbalanced ecology, he's also free to do so. In that case, a discussion about monsters in literature might provide some useful guidance to make sure the creature thematically fits with the GM's intent. Finally, notes on playing creatures would also help. Natural animals (and sapients!) would run away from a superior aggressor, not attack mindlessly. Semi-intelligent or intelligent creatures would use strategy and their innate abilities instead of a full-on assault. I'm sure someone who did the research could find behavior patterns in nature to supplement common sense, for the GM who wanted realistic animal behavior. |
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Runequestement votre, Kloster |
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I'd like to see a basic bestiary with equal content for fantasy beasts, modern day beasts(regular animals and legendary beasts-think mothman, etc...) and sci-fi beasts/creatures. Giant animals/monsters would be great too. I would also like to see a big book just on prehistoric life like Gurps dinosaurs, however I'm not going to hold my breath for that one. I agree most animals/monsters should be in the setting books, but would like to see a general book.
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Last edited by Agentorange; December 3rd, 2007 at 21:22. |
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Maybe rather than an "ecology of" approach, the method used in Sci-FI RPGs like Traveler might be best. Work up a few categories like, Grazer, Chaser and Pouncer, and just assign creatures to a category. Leave an exotic categories for the strange stuff. That way you get a rough ecology without making creatures interdependent with specific other creatures. Quote:
Yeah, I with you on this. Maybe something like a flight or flight rating, and a few notes of how certain creatures react. I get a little tired of campaigns where very creatures fights on suicidally unto death. There are a few RPGs that do give such guidelines (such as Traveler), and some of it would be helpful to BRP. Even things like how bears tend to backtrack pursuers or that playing dead can sometimes stop them from attacking you would be useful in the creature description. |
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And in the end, its sometimes lost anyway. If you have an intelligent non-human humanoid type in a world that has some elflike qualities, people are going to, as a group, see them as elves almost no matter what you do; even if you emphasize the differences, what will lodge in people's minds is "oh, they're barbarian elves who hate magic", but it'll still be "elves". So I think some of this is almost inevitable. |
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