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So, if I truly need a "monster", I'd rather design a one-off suited to the adventure or campaign. Otherwise, I'll draw my enemies from opposing organizations, nations, and cultures. (Last year, I played in a d20 Midnight campaign where 90% or our enemies were orcs, goblins, and evil humans ... but each had enough personality, and importance to our actual goals, that we players never felt bored. Except during combat, but that's d20 for you.) Even in a science fiction game, I'd rather decree that humans brought Earth creatures with them rather than start cranking out alien beasts (although having generic Grazer/Chaser/whatever templates would be appreciated). I'm even parsimonious with sapient alien species, since most "aliens" in fiction could just as easily be genetically engineered humans with a cultural quirk. |
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I like fmitchell's ideas... a book with guidelines for creating creatures and their habits/ecologies... with maybe a sample beastiary... would probably be the most use to me... and the most inspirational for ideas.
A big book of random fantasy monsters not so much... though it might be fun to look at I probably wouldn't use many of them. Most of the fantasy settings I've made up have tended to really veer towards being low-tech science fiction settings with some supernatural elements tossed in... meaning the creatures shared common morphologies scattered across various niches, rather than just being randomly dispersed and not at all similar to each other. Last edited by Simlasa; December 4th, 2007 at 08:29. |
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The concept of a book which describes how to create creatures for your specific setting has been done; it's called the Monster Burner for the Burning Wheel system.
Not only does it point out how to integrate the specifics of your new critter into the the gamescience, but it gives tremendous weight to the role it plays in the setting. Quite an innovative book, if a bit story-game oriented. A book of lists of monster stats? Not so interested... A setting book with the creatures found wandering this specific countries' lesser worn trails? Much more interested... -pax-
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Running: BRP UnderOerth - "Shards of the Master" Writing: collecting notes for a new near-future setting 296/420 |
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Its always a good idea to remember that for some GMs worldbuilding is not that fun; its often a chore. Quote:
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It a bad game, nor a bad setting, but the Cymrillians (aka the latter day Phaedrans), Marukan's, Mirin (and Rasmarin far as that goes), Ariane and to some extent the Xambrians all come across as varients on the elven theme to me.
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Well, there's nothing new under the sun so I can look past the superficial similiarities. |
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