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We borrowed a page from Champions... My Path of Immanent Mastery character, Umeko, was doing 2d6+1d4 damage from Martial kicks... Average damage, 9.5. Average human has 4 HP in the head, 6 in chest...
So... we ruled that natural weapons attacks like fist, kick, grapple, bash did 'stunning' damage. 1 HP per die was 'real' damage, the rest just 'bashing' damage; it would fade rapidly (1 HP/MR). Max damage in an area would render it unusable until the damage disipated. However, if you took max HP in the head, you're KO'd. IRL, people get KO'd from blows to the head that do not necessarily kill them. This system allows a person to get KO'd by a punch to the back of the head, then wake up later having only taken 1 or 2 HP.
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The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." George Carlin (1937 - ) _____________ (92/420) |
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So who knows if they have RQ inspired skills at all in 4.0? It could also be a "craft system" with templates and receipes or whatever. (and maybe you have to conduct a "corpse run" if you die ) |
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I heard it was going to be a fusion of tabletop, computer, miniatures, and card game heavily supported by necessary on-line material (which is NOT going to be free, even the PREVIEWS starting at the beginning of the year). And there is going to be up to seven each PHBs, MMs, AND DMGs. No joke. Some wag over at Troll Lord Games dubbed it 'Dungeons and Dragonballz'. Yum.
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I heard that 4.0 (again, maybe it needs it's own thread) was going to be very similar to the new Star Wars rules. WotC is trying to simplify things as 3.5 got over complicated with all the tacked on stuff.
Plus it give WOtC a chance to make some money selling the core books again. From what I hear the OGL has backfired on them a bit. They didn't wind up with the early 80s level of market share that they thought OGL would have provided. Between pdf and large 3rd party companies like Mongoose, the majority of d20 products are not produced by WotC. |
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![]() I would not say that I dont like the way D&D goes now. I even find it better than the previous 2 editions. But maybe thats just me and my love of using technology in an new, innovative way. 4.0. goes a step farther than other roleplaying games and evolves in a real modern 21st century game. I looked at some interviews and videos (from youtube) where they explained 4.0. Well lets look what a real 4.0 player will need -4.0. miniatures (the old 3.5er minis are not fully usable in 4.0. as an employee from WotC meant in an interview), -a laptop with internet connection, -a blizz..ähem WotC subscription -of course the 4.0. core books and adventures They dont offer a conversion kit to update characters from 3.5 to 4.0, because they said that the editions are too different. Instead they said that the D&D GMs should finish their 3.5. campaign in the next several months and then begin the new 1st level 4th ed. campaigns. I am sure D&D will become a great hybrid between board, computer and roleplaying-light game. Anybody wondering why I still prefer BRP? |
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No, but that goes back aways. Probably to Prince Valiant. The story Greg gave in Prince Valiant was that some people stopped over (non gamers) and wanted something to do, said "Hey Greg, why don't we play one of your games?", and Greg had to say no, as it takes too long to learn enough BRP to be able to really play it to make it worthwhile as a pickup game. Quote:
Nothing Mongoose changed made RQ feel "less" like d20. I wound't say they were inexperienced, just that a lot of the experience wasn't applicable. Many RPGs were D&D derived, so if you are familiar with D&D, you have a grasp on how those game work. RQ was one of the exceptions. It is very alien in concept to D&D. THe playtest drafts did have some RQ savvy input, but it got dropped. D20 gamers tend to have different priorities than RQ gamers. |
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I remember. Initially I was not very fond of your critical arguments. But the more I experienced the mediocreness of MRQ (by playing it) the more they became true. Sadly. |
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Prince Valiant was an RPG that Chaosium relased in the late 80s. It was based on the Hal Foster Strip and used an Arthurian Setting. The rules were fairly simple (tossing coins). In the book, Greg explain just how he game came to be. The story went that some freinds of his (non gamers) were over and wanted to do something. Somebody said something like "Hey, Greg's written a lot of games, why not play one of his?". The Greg sort of got caught trying to deal with the situation. Something like RQ, Pendragon, or CoC is not the sort of thing where you can get a bunch of newbie up to speed to be able to play for the afternoon. So Greg wrote up PV as a RPG with a shorter learning curve. I think he decided to stick with that trend, especially since he is more into storytelling than simulation (PV was "the storytelling game"). HQ does appear to continue in the same trend. Even BRP originally was a simplification of the RQ rules to reduce the learning curve. I think Steve Perrin and Ray Tourney are more resposible for the RPG system we all love than Greg Stafford. I also think Greg had a valid point. Much as I like RQ, it's not the system that I'd grab for a one shot or a pick up game. By the time everyone got characters together and understood the rules enough to be able to play, it would be time to quit. Remember, we're not talking newbies, but people with no RPG experience whatsoever. The ones who ask "Which one had a hundred sides? What's a damage bonus? What to I roll to hit with a sword? Where is that on the character sheet? What does this [%} symbol mean, can't I attack at my full value? What do you mean I didn't hear that? I'm sitting right next to you? It takes a WEEK to get there--should we come back next Sunday?!? What's a hit point? Can I buy more? I rolled a 47 did I hit? No I don't know what my skill is, how can I tell? Oh, is 40% good? Did my 47 hit?" etc., etc., etc, etc. Having been then and tried that, I can see his point. Not to many people were fond on my posts. I generally don't make a good first impression or something. I seem to be a catalyst and provoke some very strong reactions. A lot of the people I chat with now are those that I met on opposite sides of an argument. I guess I just don't think quite the same way as most people or something. ![]() |
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I couldn't keep up with it. I was involved for a while, but just couldn't wade through all the crap - and now, I am so glad I didn't. It would be like watching a pet get tortured to sit and watch them destroy one of my favorite games.
p.s.: if you've actually had a pet get tortured, I apologize for using that particular metaphor.
__________________
The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." George Carlin (1937 - ) _____________ (92/420) |