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The things that I am griping about

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  #61 (permalink)  
Old October 13th, 2007
NickMiddleton's Avatar
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Originally Posted by tzunder View Post
In some ways I wish they'd do just that. Have a core and stick to it.
It's the constant accretions to D&D that turn me off.
I'm still regularly playing and running D&D 3.0, Arcana Unearthed/Evolved and Stargate d20 in my two game groups and moderately enjoying it precisely because whilst we've added LOTS of setting variation from published material, core rules-wise we haven't added much beyond the original core 3.0 books...

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Now, I think from what I've seen that the new BRP will support layers from detailed combat to simple and/or simplistic.
Indeed. Assuming the published version is close to the playtest draft we saw, one could run a game with BRP that from a rules point of view resembled the original BRP pamphlet. Alternatively, pick the right options, and you could have something that is nearly indistinguishable from RQIII, but has X-Men level powered Super-hero's...

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Talk to Jason, the sidebars/optional rules and so on will allow you have your own modular house ruleset and yet stay within the BRP canon and use anything from the past or future.
My immediate plans for BRP are to re-work my (currently on hiatus) "After the scouring..." post-apocalypse England RQIII setting in to a BRP form, plus further work on the "Gate Warden" SF setting I used during the playtest, and a few fantasy settings(Gwenthia, what I used to call "fantasy Mars" and a Fantasy/Horror hybrid called "the Last Refuge"). How far I'll get with any of course is another matter (fewer 9.45pm nights at work would probably help...).

Personally, I don't see huge need to revise BRP, as I'm very happy with the synthesis and development of prior work Jason has achieved - but once the core book is published, it wouldn't be a tabletop RPG if people didn't start house ruling and changing it.

As for forums here - can't really comment fully as I don't get here enough at present. Given the title of the site, I don't think a HeroQuest section makes sense:its different game and has support; what nest, a GURPS or d20 forum? Once the BRP book is out, adapting to the interests of subscribers as to which settings they use and discuss makes sense - I'm not personally convinced that many will use BRP with Glorantha (if they are that keen on the old way they have RQIII, otherwise they have MRQ which has it's own forums, which is also where discussion of new MRQ Glorantha material will tend to gravitate), but if it IS a setting people use with BRP don't see it being a problem.

Cheers,

NDM
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  #62 (permalink)  
Old October 13th, 2007
lawrence.whitaker's Avatar
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I don't know why Stafford doesn't write anything for MRQ, or why Perrin left the playtest. But neither had a hand in design of the game as originally advertised.
I know this is from a few pages back, but as I've just joined, I'm trying to catch up.

Greg is busy on other things. He's just finished the 'Great Pendragon Campaign' (seen the size of it?) and is now working on the next Pendragon supplement. He's also gearing up for the 'Great Argrath Campaign' for HQ.

So the reason he doesn't write anything for MRQ is lack of time, but I correspond with him a lot on the Glorantha books I have on my production schedule for Mongoose. He's been heavily involved in developing ideas for 'Dara Happa Stirs', and he's very keen to be involved whenever he has the time to spare.
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  #63 (permalink)  
Old October 14th, 2007
soltakss's Avatar
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Personally, I'd be happy if he finished the Argrath Campaign.

There are a lot of other writers who can write form mongoose or Issaries. Not everything has to be by Greg Stafford, even in Glorantha.
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