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Man, that is why I am so excited about this. If this is basically the SB5/Elric! game system with bells and whistles, it has all those options and more!
Just go to Noble Knight and buy a copy of Elric! or Stormbringer 5. You will find an elegant, fast, realistic combat system that is at least as good as the ones you named...and when all the other options from BRP games such as Ringworld, RQ, etc. are available right next to those core rules, well... Yes, you can use a flurry of blows, feint, riposte, shield rush, close, volley fire, two weapons, and everything else I can think of. It is designed so that the dodge and parry are integrated, depending on the needs of the moment. It is a game system that has been with us since 1993, and some have claimed that it is the penultimate development of BRP combat. While it does use variable armor, DEX rank only, and major wound level instead of hit locations, those are things that could be added without breaking anything. And that is what this book is all about. You are not heretical or any such thing. You have a right to say what you think, even if I disagree with you...and vice versa. Or anybody else. But what you want may already exist. Have a look. Meanwhile, if you want to know more, by all means ask. ![]() |
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Burn him ! Burn him ! He speaks heresy !
Ahem ![]() Seriously though, I think you're right, For BRP to compete it needs to be overhauled as well as compiled. From what we've heard if they incorporate the various things you've mentioned then things should be be fine. I like the idea of the optional and modular rules, people can pick and choose which bits they like and as long as everybody knows whats in or out before the game starts then everybody should be happy. Last edited by Agentorange : September 24th, 2007 at 12:40. |
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I don't know of one game that was improved when it was 'overhauled'. Think about it and then name one. Usually they lose whatever appeal they had and become unwieldy. GURPS, HERO, D&D; all became bloated monsters and accountants' nightmares. BRP is fine as it is, GURPS was better when it was TFT (and up through 3rd ed.), HERO was better when it was Fantasy Hero, D&D was better (except for the basic resolution) in earlier incarnations. And look at MRQ. 'Simple' isn't necessarily 'best', what I am saying is that frequently in 'improving' a game that special 'something' gets lost. When you have something good it is sometimes better to just let it be and accept whatever warts it has...most of the time, in my experience.
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I agree. A simple base system, with optional rules to add more realism (and complication) as people see fit. If it's more similar to SB5 than RQ3 I'll probably have a lot of stuff to grow acustomed to allready. But I have heard it's well influenced by some of the RQ fixes in RQ:AiG (RQ4) too. It will be really exciting to get hold of that book!
![]() Sverre.
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116/420 (gave away one!). Ef plest master, this mighty fine grub! |
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Oh, I think BRP certainly could use some tweaks ans upgrades. Chasoium used to tweak the game here and there. A non-lethal combat system is something of a must in this day and age, probably along with some sort of player points to adjust die rolls.
I don't thing a overhaul is a good idea, just more along the lines of Agentorange's idea of sidebar rules (or maybe in the spot rules section). Keep the core rules and just proide options. There are a lot of neat things that have come out in games in the last 15 years that could benefit BRP. Even simple stuff like the retrat rule from GURPs or Usagi Yojimbo, skill stunts, perhaps a stun/shock mechanic, lots of things. A lot of this could end up in setting books too. I.e. a more advanced jousting system for a middle Ages setting. |
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Badcat, you really don't think D&D3.x is an improvement over 1 or 2?
I know there are a lot of things that many people don't like about D&D's current incarnation, but it is certainly better than what came before! Thac0? Non-weapon Proficiencies? Psionics?(!) D&D was an unbalanced, almost unplayable, mess! The hoard of house rules needed to make it playable was extraordinary. The only thing old AD&D has going for it is nostalgia. The new D&D is balanced, stream-lined, and easily playable with the base rules and no house rules. It's skill system is obviously heavily influenced by BRP. It may be a bit too mechanical for some tastes, but it is definitely an improvement over what came before. I also bought the Champions (the Hero System) up till 3rd edition and found each to be an improvement on what came before. I eventually stopped playing as that group fell apart, so I can't speak for the following editions. |
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1. front line fighters (tanks?), 2. damage dealers (mages and the new warlock class) 3. Healers (clerics, druids) and 4. hybrids (paladins etc) My conclusio: D&D 4.0 seems to be designed more like a World of Warcraft MMORPG than any other system out there. These guys are really great. In one Interview I heard, the WotC guy even meant that its NOT possible to use all D&D miniatures from 3.5. in 4.0. (just a few). WtF - I had to laugh that much that I nearly fell from my chair. Great stuff which shows how money can mutate a rpg in something else. (dont know what) After this unbelievable interviews about D&D 4.0 I am really glad to have BRP as my rpg system of choice. |