Basic Roleplaying Central |
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SYSTEM
If using Super Powers the standard rules for recharge rate simply isn't practical - every Hero would need to go home to bed after a fight before going out again! We used from the old Superworld rules (and recommend you include) that states that you may take a Combat Action a breather allowing Characters to regain 1/10 of their Power Point Pool (i.e. 80 Points of Power = 8 regained by taking a one round breather. This way Power Points are regained at a suitably Super Heroic rate. The downside of this is when you start to mix and match the different sections what works for straight Superheroes is badly broken for others. For example we created Black Sword, a Super-Elric character with a POW of 68! Now Black-Sword can summon demons; really big ones in fact, but even he summons a 50 Point monster to go off and hunt the bad guys he can now do it again a few rounds later! Even without the increased recharge rate a 50 Point demon is a hefty beast, and once bound into a sword (sure it cost me 3 Pow, but I had bought it up to 21 to start with) it made Stormbringer look like a butter knife! |
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POWERS: LEVEL CHARTS
1. Magic does have one, so how do you incorporate it with the other Powers? As both Magic and Psionics are Skill based we treated them the same which worked okay. 2. As a core part of the game they should be listed together at the start of the Powers chapter, or at the very least stand out rather then having to hunt in the text for them under each section. 3. Under a Superpower game the gap between "Epic" and "Superhuman" is too great. |
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CHARATER CREATION
Is an unmodified roll the maximum that is actually rolled, or what the eventual Stat Block at the end of Step 1 (P.18) is, after 3 Points have been redistributed between the Stats allowing for a 21! The implications here in a Supers game are huge as it directly affects the number of Hero Creation Points you receive. |
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