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![]() SGL.
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Ef plest master, this mighty fine grub! 116/420 |
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I think you're still overestimating the impact on this, A; in practice, it mattered in the first round of combat, and occasionally for complex interactions of archery and spellcasting, but other than that, people just prepped for spellcasting on the following round during the deadspace in strike ranks that usually occured after an attack on prior one. So I don't think this could have had that much impact there.
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But for most of us, it worked, and after the 2nd session, only 1 player was still not ready (he was the guy who, after 2 years of play, still didn't understood how to cast his bladesharp 2). Runequestement votre, Kloster |
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Then again, perhaps it is due to the site being deciated to a show where everybody can generally get along with each other. I suppose if there was a Neo-Nazi RPG site, the members wouldn't be quite so open minded and tolerant. We do have some BRP/MRQ conflict here, but its mostly in the "I prefer X over Y because" type of discussion. But overall, you losers are alright. ![]() ![]()
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As you tell, it is very important during "complex interactions of archery and spellcasting", but those interactions are not rare. And it does not affect only the 1st round, because actions that carry over from 1 round to the other one replace the action of the new round. Runequestement votre, Kloster |
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I agree with Koslter. Basically, I think the difference between having a declaration phase and not makes or breaks the tactics of the game. That is why I think Nightshade has a very different take on things than we do.
For instance, without a declaration phase, any roundthat a character moves will prevent them from prepping a spell. With the declaration phase, prepping wasn't necessary. THe same with change form missile to melee or spell to melee and back. I'd go so far as to say that Nightshade's distaste of disrupt as a cheap tactic stems from this. With a declaration phase it is almost impossible to stop a spell with a disrupt unless the spell was very slow/powerful or the disrupter had a very high DEX. Without a declaration phase, it is easy, as all you need to do is wait for someone to start casting and then switch to a disrupt. As both combantats will suffer a 3SR penalty, the disrupt has the edge.
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I prefer 'No Declaration' over 'Declaration' because... it makes players decide quicker (and spares me the embarrassment, with my extreme age and failing faculties, of not remembering what someone said they'd do 10 seconds ago). Oh, and, it's simpler. Does this mean I agree with anybody?
(Perhaps I haven't been paying enough attention - could someone tell me what the new BRP default system is, please?) |
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