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Originally Posted by Atgxtg
I agree with Koslter. Basically, I think the difference between having a declaration phase and not makes or breaks the tactics of the game. That is why I think Nightshade has a very different take on things than we do.
For instance, without a declaration phase, any roundthat a character moves will prevent them from prepping a spell. With the declaration phase, prepping wasn't necessary. THe same with change form missile to melee or spell to melee and back.
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Well, if they move much; Prepping is only 3 SRs, so you could certainly attack, move for a couple strike ranks, and then prep. But I never saw people have much of a need for the other. And as far as I can tell, if you cast a spell you need to reprep for melee whether you're using declaration or not. Certainly that's what the language on preparing weapons makes me think (the exception being spells cast on weapons, of course, but that doesn't require reprep under non-declaration, either).
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I'd go so far as to say that Nightshade's distaste of disrupt as a cheap tactic stems from this. With a declaration phase it is almost impossible to stop a spell with a disrupt unless the spell was very slow/powerful or the disrupter
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Honestly, I don't think it'd be useful even with quick casting; its the issue that there are three rolls involved; getting the spell off, overcoming resistance, and failing the Int roll. As I said, that's about a net 20% chance. Even if I didn't have to prep it, I'd have better things to do with my time and magic point. It was a little better prior to RQ3 when battle magic had no failure chance, but even then, most people felt like there were more useful things to do in the majority of cases.
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had a very high DEX. Without a declaration phase, it is easy, as all you need to do is wait for someone to start casting and then switch to a disrupt. As both combantats will suffer a 3SR penalty, the disrupt has the edge.
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You can do that under non-declaration too; its just the likelyhood of success that makes it mostly worthless.