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  #111 (permalink)  
Old December 16th, 2007
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Originally Posted by Kloster View Post
I agree. That's why I told it's better to do it on someone who is trying to heal (already wounded and the chance on failing INT roll) than on somebody else. The chance is low but the gain is higher on those targets.
No doubt. The question is, is the gain greater than other things you could be doing with your time? As I said, in most case the answer was "yes".
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  #112 (permalink)  
Old December 16th, 2007
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Originally Posted by Nightshade View Post
No doubt. The question is, is the gain greater than other things you could be doing with your time? As I said, in most case the answer was "yes".
It's easy to disrupt and strike in the same round.

Runequestement votre,

Kloster
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  #113 (permalink)  
Old December 16th, 2007
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It's easy to disrupt and strike in the same round.
It still takes up extra time. You can almost guarentee if anyone else is attacking you, they'll hit first at that point. And that's true no matter where you sit on the prep issues.
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  #114 (permalink)  
Old December 16th, 2007
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It still takes up extra time. You can almost guarentee if anyone else is attacking you, they'll hit first at that point. And that's true no matter where you sit on the prep issues.
True, it's a risk.

Runequestement votre,

Kloster
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  #115 (permalink)  
Old December 17th, 2007
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Originally Posted by drohem View Post
Well, if you are married, then it's an invaluable skill to have and develop. Get those boxes check quickly!
Yes, Marital Arts (Knowledge Base 00%) is used to enhance the Marital experience.

Despite what the unmarried ones amongst us think, it mainly consists of things like "Put those shelves up! Take the rubbish out! Do the hoovering! Mow the lawn! Let me watch my programme!" and only very, very rarely touches on that which causes sniggering at the back.
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  #116 (permalink)  
Old December 17th, 2007
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Originally Posted by Kloster View Post
They are allowed to cast spells. Allied spirits are even initiates of the cult, so have access to one use runic magic. The problem for this tactic is the perception of the target.
Familiars (at least animal based ones) can see, so no problemo.
Allied spirits bind to animals (an alynx for Orlanth forex) are in the same position.
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A Humakt allied spirit bind in a sword has no eye, so will need a spell to be able to target the following combat or healing spells (soul sight, second sight, mystic vision are the one that comes to mind).
An allied spirit is in mind-link with its master, so can see through its master's eyes. So, unless the Runemaster is unconscious, the allied spirit can cast spells quite happily. It can also cast spells on its master with range touch as it is effectively touching its master at all times.

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Originally Posted by Kloster View Post
A fetch is discorporate, so I don't know.
Depending whether you want to allow fetches to cast spells, they have to become Visible to interact with the mundane plane, in which case they can see anything around (probably up to their POW in metres) and can be seen.
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  #117 (permalink)  
Old December 17th, 2007
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Originally Posted by soltakss View Post
An allied spirit is in mind-link with its master, so can see through its master's eyes. So, unless the Runemaster is unconscious, the allied spirit can cast spells quite happily. It can also cast spells on its master with range touch as it is effectively touching its master at all times.
...
Thanks for the clarification.

Runequestement votre,

Kloster
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  #118 (permalink)  
Old December 17th, 2007
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Originally Posted by soltakss View Post
Yes, Marital Arts (Knowledge Base 00%) is used to enhance the Marital experience.

Despite what the unmarried ones amongst us think, it mainly consists of things like "Put those shelves up! Take the rubbish out! Do the hoovering! Mow the lawn! Let me watch my programme!" and only very, very rarely touches on that which causes sniggering at the back.
The sniggering thing is covered by the Pre-Marital Arts skill.
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  #119 (permalink)  
Old December 17th, 2007
RMS RMS is offline
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Originally Posted by soltakss View Post
An allied spirit is in mind-link with its master, so can see through its master's eyes. So, unless the Runemaster is unconscious, the allied spirit can cast spells quite happily. It can also cast spells on its master with range touch as it is effectively touching its master at all times.
Right. It can use it's own eyesight or it's master's. A particularly nasty tactical application of this that one of my player's Wind Lord has used is as follows:

1. Wind Lord sneaks up to some place outside a sealed castle wall, and preps all manner of offensive and defensive magic.

2. Alynx allied spirit (being a cat) finds a way through crooks and crevices into said castle and ends up in rafters or on roof top where he has a good vantage point.

3. Wind Lord/allied spirit casts Teleport* to put Wind Lord in a strategic location with all of his powerful magic up and his foe's magic not up, and all with surprise. Bonus: the allied spirit still has an unknown vantage point from which to supply magical aid.

4. Wind Lord kills appropriate foe(s) and as overwhelming forces converge on Wind Lord, Wind Lord Teleports* back out to predetermined temple destination miles away.

5. Alynx quietly and calmly sneaks out of castle and makes his way cross country to meet up with master. Any wild cat can do this, so a cat with all it's natural instincts plus awakened intelligence and magic would be practically impossible to catch.

This particular Wind Lord has pulled that tactic off a couple of times. In the mix of that is frequently a handful of very powerful sylphs to really up the death-n-destruction.

* I can't remember which is Guided Teleport and which is Teleport, but with the pair this is easy to pull off.

I almost forgot, but the other Wind Lord/Storm Voice that is more of a magical/clerical type than a warrior, has done something similar, but it involved the allied spirit calling down multiple Thunderbolts on people rather than teleporting the character in. It's still nasty as that's pretty much an insta-kill type spell if used correctly with enough castings.

Last edited by RMS; December 17th, 2007 at 22:56.
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  #120 (permalink)  
Old December 17th, 2007
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Originally Posted by RMS View Post
Right. It can use it's own eyesight or it's master's. A particularly nasty tactical application of this that one of my player's Wind Lord has used is as follows:

1. Wind Lord sneaks up to some place outside a sealed castle wall, and preps all manner of offensive and defensive magic.

2. Alynx allied spirit (being a cat) finds a way through crooks and crevices into said castle and ends up in rafters or on roof top where he has a good vantage point.

3. Wind Lord/allied spirit casts Teleport* to put Wind Lord in a strategic location with all of his powerful magic up and his foe's magic not up, and all with surprise. Bonus: the allied spirit still has an unknown vantage point from which to supply magical aid.

4. Wind Lord kills appropriate foe(s) and as overwhelming forces converge on Wind Lord, Wind Lord Teleports* back out to predetermined temple destination miles away.

5. Alynx quietly and calmly sneaks out of castle and makes his way cross country to meet up with master. Any wild cat can do this, so a cat with all it's natural instincts plus awakened intelligence and magic would be practically impossible to catch.

This particular Wind Lord has pulled that tactic off a couple of times. In the mix of that is frequently a handful of very powerful sylphs to really up the death-n-destruction.

* I can't remember which is Guided Teleport and which is Teleport, but with the pair this is easy to pull off.

I almost forgot, but the other Wind Lord/Storm Voice that is more of a magical/clerical type than a warrior, has done something similar, but it involved the allied spirit calling down multiple Thunderbolts on people rather than teleporting the character in. It's still nasty as that's pretty much an insta-kill type spell if used correctly with enough castings.
Waow (Kloster bows).

Runequestement votre,

Kloster
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