Quote:
Originally Posted by soltakss
An allied spirit is in mind-link with its master, so can see through its master's eyes. So, unless the Runemaster is unconscious, the allied spirit can cast spells quite happily. It can also cast spells on its master with range touch as it is effectively touching its master at all times.
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Right. It can use it's own eyesight or it's master's. A particularly nasty tactical application of this that one of my player's Wind Lord has used is as follows:
1. Wind Lord sneaks up to some place outside a sealed castle wall, and preps all manner of offensive and defensive magic.
2. Alynx allied spirit (being a cat) finds a way through crooks and crevices into said castle and ends up in rafters or on roof top where he has a good vantage point.
3. Wind Lord/allied spirit casts Teleport* to put Wind Lord in a strategic location with all of his powerful magic up and his foe's magic not up, and all with surprise. Bonus: the allied spirit still has an unknown vantage point from which to supply magical aid.
4. Wind Lord kills appropriate foe(s) and as overwhelming forces converge on Wind Lord, Wind Lord Teleports* back out to predetermined temple destination miles away.
5. Alynx quietly and calmly sneaks out of castle and makes his way cross country to meet up with master. Any wild cat can do this, so a cat with all it's natural instincts plus awakened intelligence and magic would be practically impossible to catch.
This particular Wind Lord has pulled that tactic off a couple of times. In the mix of that is frequently a handful of very powerful sylphs to really up the death-n-destruction.
* I can't remember which is Guided Teleport and which is Teleport, but with the pair this is easy to pull off.
I almost forgot, but the other Wind Lord/Storm Voice that is more of a magical/clerical type than a warrior, has done something similar, but it involved the allied spirit calling down multiple Thunderbolts on people rather than teleporting the character in. It's still nasty as that's pretty much an insta-kill type spell if used correctly with enough castings.