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Originally Posted by Enpeze
Of course. But as far as I understood you spoke not from material weapons which interrupts spell casting. You spoke from spells like disruption which do this as additional effect because the rules allows it. Maybe you can explain it ingame why your character has the knowledge how to gain the interruption advantage but this also means somehow that magic is handled in a way like a gadget and finally it de-mystifies it.
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Huh? So if you run someone through with a sword and that messes up thier spell it's okay, but if you blast them with magic and it intterpts their spell it isnt't?
I don't get your point. My "ingame" explaination is thag if I either am waiting for someone to cast or see someone casting and then act fast and hurt them and in so doing it stops them from completing the spell. Much the way my "ingame" excuse that decapitating someone stops them from counter attacking, or doing much of anything else.
As for demystifying magic. Well, kif it is a complete mystery then no one can do anything with it. Some demystification will exist the second you create any sort of structured system for it, and some sort of structure is inherent in any RPG.
I also think that anyone who was learned magic would have some "ingame" understanding of that magic, the same way someone who has knowledge of First Aid or World Lore has knowledge of injuries and geography.
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Originally Posted by Enpeze
In SB the magic seem to be very powerful. But there is a serious payoff for the sorcerer, as it is mentioned in many classic sword and sorcery (eg conan) stories too. In SB a spell could easily last many hours. More often than not he has to do his summoning magic in absolute secrecy. And he is almost never sure if it works out or how long it will last to find a good demon servant. There are many ingame events I, as GM can introduce during the time a spell is cast and it makes alot of fun to play the summoned creature. 
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None of which changes the fact that if and when a sorcerer is successful in binding a demon, he now has power that completely outclasses non sorcerers. Once one guy gets demonds its starts a demon arms race to stay in the game.
Strombringer probably demystified magic more than RQ did. Virtually every significant NPC in the book and supplements was literally dripping of demons just to keep from being left behind in the tactical arena. Even Elric is given demond armor in the RPG to keep up with the Pang Tangians.
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Originally Posted by Enpeze
Ars magica is very nice. It has a Jack Vance flair. (Lyonesse, Green Pearl) But its much too complex for me and I dont like the rest of the AM rule system.
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Which rule system. One thing that I don't like about AM is that, thanks to changing ownership and authors, the rule system gets changed with every edition. It is now sort of a injoke "tradition" that the combat section will be rewritten from scratch with each edition.
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Originally Posted by Enpeze
I dont agree. Its great for roleplaying, because it matters which efforts and sacrifices the sorcerer has to make to get his demon. Or do you think that I as GM tell the player just to roll his dice after he intends to bind a new demon servant and that was it? Never. Getting a certain demon can be a whole sub-adventure. (with every cruel consquence for the player)
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None of which changes the overpowering nature of SB magic. It completely dominates the game, and if you put so much empasis on the summoning, then all the non-sorceroers are going to be standing around helpless BEFORE the wizard gets his demon, too.
Just what do the rest of your players do while the sorceror is off in secret running a solo adventure to get his demon?
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Originally Posted by Enpeze
So I think the difference between your games and my games is that in your games "magic knowlegde" is to know how to cast a 1 point spell to interrupt a 2 point spell cast, while in my games "magic knowlegde" is that your powerful demon could acutally eat you if you dont sacrifice every 66 hours a virgin to him. 
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No, more like you are running one player in a solo while I'm running a group.
Ohm and that demon can't eat you if you waste him with another demon or elemental after 65 hours. Useful to keep in mind when your running low on virgins.
And why do you think someone would go through all that crap and risks to get a demon. Ohm yeah, becuase they let them overpower anyone who doesn't have a demon. So all the other players might as well stay home and "phone it it".
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Originally Posted by Enpeze
With this I am with you. But I dont play games anymore where magic is handled with many funny colored effects, 100p pages of crunchy rules etc. This reminds me too much to a game called...you know which one I mean.
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Everyone has their own favorites, both to like and despise. Just to get a broader picture. What games do you play besides SB?