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Runequestement votre, Kloster |
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The advantages I see in the declaration phase are: 1 - Simplicity. This is when the GM notes his SR sheet that he has then to follow. The round is then easy to drive. 2 - Force the player to think fast. The resolution of the 1st strike ranks takes much more time than the timeframe they represent, and if you react along this time, you have too much time to think and to prepare. With the declaration phase, everybody has to think fast. Runequestement votre, Kloster |
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Runequestement votre, Kloster |
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![]() My lot couldn't think fast if their lives depended on it. Even with Statements of Intent, when it comes to their SR, they: 1. Have to work out their attack chance again, even though it was the same as last round 2. Take 5 minutes to decide which combat tactic they are using (ignore armour, strike a location, disarm etc) 3. Rework their attack chance, depending on the tactic chosen 4. Spend 2 minutes finding their dice 5. Spend 2 minutes shaking the dice 6. Spend 2 minutes working out their special chance EVEN THOUGH THEY ROLLED 70 7. Spend 2 minutes finding damage dice and shaking the dice 8. Spend 2 minutes painstakingly adding up the damage We get through, on average, one combat per session.
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GM: Declaration phase. What are you doing? Player 1: Erh, Ehm,... GM (10 sec later): OK, nothing. Player 2 please. Player 2: But, ehm,... GM (10 sec later): OK, nothing. This NPC does that. Player 3 please. ... At the 3rd fight, everybody knew to be ready when asked to tell what his character was doing. Runequestement votre, Kloster |
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But at least, they have to think fast when to declare (or they don't act). And to limit this kind of trick, our GM ruled that if a player need more than 10 sec before starting to act when asked to, the action was cancelled. Pretty forced us to be careful to hear what HE was telling. It is a bit dictatorial, but most players understood the point. After that, he relaxed, but at that point, everything was mostly flowing. Runequestement votre, Kloster |
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Once in a while I'd see situations where the PCs outnumbered the opposition, but usually it was when fighting some sort of nonhuman monster, where most of the tactics discussed here work radically differently (for better or worse) anyway; you could well have six or eight PCs versus a collection of three wyverns that attacked them along their route to something else. But I'm not sure I remember a single case where the PCs outnumbered a set of humanoid opponents significantly (you might have gotten 8 to 7 kinds of things, but that wasn't going to be significant; and it was more likely to be the other way around).
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