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I didn't say a thing about dropping those. I said your "pack"; as in, your food, water, miscellaneous gear, and possibly missile weapon if that doesn't seem worth hauling around.
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And to loose a weapon, you forget the disarming rules and the impales. Even with 2 spare weapons, I have sometimes finished some fights barehanded. Quote:
I agree with your comment on more advanced characters. Runequestement votre, Kloster |
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But what I have seen and used is: Targeting the weapon to destroy it. On axes and maces, this is a worthwile tactic. Versus swords, it is a bit longer, but it works also. And in RQIII, the broadsword and the scimitar (the most common 1 handed swords) are impaling weapons. I have already lost (and recovered later) several time my sword that way. I know it is not mandatory to use one's sword that way, but the impale bonus is often too tempting. Runequestement votre, Kloster |
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Implaing weapons usually weren't a problem for us. Most of the time there way a conveniently placed body lying on the ground who just dropped his weapon. ![]() Unless you are being double teamed or worse (bad news in RQ), you usually have time to retrieve your own weapon too. Impaled and still a threat didn't come up that often. Stuck in a shield was the big nightmare. |
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I prefer 1 ENC for 2 weapons than 2 for 1. Withy that, I'm almost sure to finish the fight armed. Quote:
Agreed for the shield nightmare. Runequestement votre, Kloster |
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I had and this is another reason to have a parrying weapon available (once because a dark troll destroyed it concienciously with his maul, and several others a bit too unwieldy because of impaled weapons stuck in it. I was happy to have something to parry with). Runequestement votre, Kloster |
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Most of my characters went for the standard layering combinations: soft leather with bezainted, cuibouilli, or ringmail.
Most of my dwarven characters could wear ringmail or scale over soft leather. Maybe a select piece here and there of something heavier like a helmet or weapon arm. Of course, we had a house rule regarding dwarves: you would add 3 to their Size in regards to determining Hit Points and Fatigue scores and use their normal Size for Strike Ranks. Maces were a staple of starting adventurers as well. I usually always had a backup weapon or two. I think every character I had carried a dagger just in case things got desperate. |