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  #181 (permalink)  
Old January 29th, 2008
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Originally Posted by frogspawner View Post
OK (following on from a point raised in the Balance thread), would it be a valid use of Fate Points to get out of an unfavourable Geas (assuming FP were being used in such a setting) ?

I'd say no. That is part of the package of joining a cult.

I could however, see using the points to modify the die roll when the geas is first rolled, so you ended up with something else.

I am a bit learly of the all or never personalty traits in some games. They are very hard to roleplay properly without shades of gray. For instance, a few games have a "people take what you say in the worst possible light" disadvantage, that I think completely cripples any character is played as written. Even "Thank you very much, you kind, wonder person." would take intepreted as sacasm and it all goes downhill from there. I doubt a character could really get through a day with that flaw.

Likewise I think the "distrust" in "distruct all non-Humakti" must be tempered with a gain of salt. There would probably be varying degrees of distrust and the character might try to convert those friends and loved ones who are "so nearly trustworthy, if only they would see the wisdom of Humakt and not let their fear of Death cloud their judgment."

It's distrust, not raging paranoia.
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  #182 (permalink)  
Old January 29th, 2008
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Originally Posted by Trifletraxor View Post
Depends on what Fate Points (fatigue points?) means. I would say it should cost a POW at least to get out of one (shift up or down, or otherwise change it), as the gifts have that much and impact.
Yes, the cost should be significant. BTW, do you use (permanent) POW as Hero/Fate Points already? That seems quite a neat method...

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Like when or chaos group got hold of a bunch of vials that gave chaotic features - a good one on 1-4 and a bad one on 5-6 on the 1d6. Man that was fun! It went approximately that way with the group too. 4 increased their powers considerably, 2 became roaming monsters!
Hmmm, I never realized before, but the Gifts/Geases are just 'Lawful Features'...

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I could however, see using the points to modify the die roll when the geas is first rolled, so you ended up with something else.
Oh, yes I meant when it was first 'given', naturally.

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I am a bit learly of the all or never personalty traits in some games. They are very hard to roleplay properly without shades of gray.
Hopefully, the Pendragon-ish personality rules I'm about to inflict on my players will be sufficiently 'grey' (and they're for volunteers only).

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Likewise I think the "distrust" in "distruct all non-Humakti" must be tempered with a gain of salt. ... It's distrust, not raging paranoia.
It was years ago, but maybe someday I could try playing it like that and 'resurrect' that Humakti character...

(PS: Nice typo! "destruct all non-Humakti"?)
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  #183 (permalink)  
Old January 29th, 2008
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Y(PS: Nice typo! "destruct all non-Humakti"?)
Freudian slip?

"The only good ____, is a dead ____".
----------------------------------------------Humakt
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  #184 (permalink)  
Old January 30th, 2008
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Yes, the cost should be significant. BTW, do you use (permanent) POW as Hero/Fate Points already? That seems quite a neat method...
Well, DI have been our "Fate Points" so far. If I end up using fate points of some sort later, in other settings, it will probably be related to POW though, is I think that kindoff stuff shuold cost.

SGL.
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  #185 (permalink)  
Old January 30th, 2008
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Well, DI have been our "Fate Points" so far. If I end up using fate points of some sort later, in other settings, it will probably be related to POW though, is I think that kindoff stuff shuold cost.

SGL.
That would work, but I think we would need a way for modern day characters to get POW gain rolls. Without spells or psychic powers POW vs POW rolls are few and far between.

Maybe if they are pemanently spent just giving each character a POW gain roll each time the roll for skill improvement might do it.

But at Permanent POW I'd favor a 1-1 type of effect. That is 1 points shifts the result 1 success level.
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  #186 (permalink)  
Old January 30th, 2008
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That would work, but I think we would need a way for modern day characters to get POW gain rolls. Without spells or psychic powers POW vs POW rolls are few and far between.
Maybe for some spectacular or heroic action? Anything that would significantly boost a persons ego?

SGL.
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  #187 (permalink)  
Old January 30th, 2008
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Maybe for some spectacular or heroic action? Anything that would significantly boost a persons ego?

SGL.


Well, to complete the Bond analogy, characters used to get Hero Points in that game for getting a Quality Rating 1 result (think critical). SO maybe POW gain rolls could be awarded for a critical success? That would certainly be an ego boost.

Naturally the GM could decide if something warranted a POW gain roll the way skill checks are monitored. A Critical Persuade/Intimidation an 8 year old probably doesn't merit a POW gain roll. The same roll against a 7' tall henchman might.
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  #188 (permalink)  
Old January 30th, 2008
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Maybe for some spectacular or heroic action? Anything that would significantly boost a persons ego?
From Bunnies & Burrows... getting the girl? Very cinematic! (To clarify: one per girl, not per occasion! )
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  #189 (permalink)  
Old January 30th, 2008
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From Bunnies & Burrows... getting the girl? Very cinematic! (To clarify: one per girl, not per occasion! )
Well that explains another thing from Bond....
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  #190 (permalink)  
Old January 30th, 2008
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The same hold true with other settings. Elric, Lancelot or Robin Hood, would all go down much too often for comfort.
I suspect Fate points work a bit differently for Elric than most other heroes.
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