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WFRP Style Fate points in BRP?

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  #11 (permalink)  
Old December 11th, 2007
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Originally Posted by AikiGhost View Post
So what is "berlin 61" and how does it implement FPs exactly?
We have a thread about it:

Berlin '61 - Has anyone seen this?



SGL.
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Old December 12th, 2007
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I haven't used them, and never liked them... but I've heard/read of people using them in ways that were 'in story'... such as saying they represent a tremendous effort and applying them PRE-ROLL to actions the character would think were particularly important... more like 'betting' on the stuff you care about ahead of time rather then waiting till you mess up.
That always sounded kind of reasonable to me... and I've considered trying such things (but haven't yet).

I REALLY dislike the idea of re-rolling or any other sort of revisionist actions though... so even if I were to try using them I'd never use them to allow roll-overs. To me it disrupts the flow of the story...
'You swing at the goblin and miss'
'No I don't, I use a fate point'
'Ok... you hit the goblin'
etc.

Luckily none of the guys I play with seem all that keen on them either...

One of the guys, when he GMs, runs WFRP... and we have them in there but for whatever reason they don't come out much... maybe because it seems to fit the setting to fail/die in lots of horrible and ridiculous ways.

All that being said, and as we established on these forums a while back... neither I nor most anyone else seems to have a problem with them being in the BRP book... AS AN OPTION.

Last edited by Simlasa : December 12th, 2007 at 08:54.
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Old December 12th, 2007
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Quote:
Originally Posted by Simlasa View Post

I REALLY dislike the idea of re-rolling or any other sort of revisionist actions though... so even if I were to try using them I'd never use them to allow roll-overs. To me it disrupts the flow of the story...
'You swing at the goblin and miss'
'No I don't, I use a fate point'
'Ok... you hit the goblin'
etc.
ok so how this works in reality is.

Player one: Rolls to hit and misses.
Player One: "I spend a fate point"
Player one: Re-rolls and either hits or misses.
Gm: narrates result.
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Old December 12th, 2007
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Maybe so... still feels wrong... maybe cause in my head, once the dice roll... that's it... the thing happened.
If, supposedly, fate points are there for storytelling purposes... so the character doesn't fail when, in dramatic arc of the story, he should succeed... then it seems the point should be spent in ANTICIPATION of that dramatic moment when he finally gets to take a swing at the arch-villain... rather than after having botched it.
The whole re-do thing just 'feels' less heroic... to me and mine.
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Old December 12th, 2007
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Originally Posted by Simlasa View Post
The whole re-do thing just 'feels' less heroic... to me and mine.
And to me. It detracts from the feeling that your dice-rolls are your character's sword-swipes. And a bit too much like anyone having Divine Intervention available at will merely for (non-permanent) Pow!

At least it's just an (ignorable) option.

But - does anyone think the lethality of combat requires some mechanism like Fate Points?
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Old December 12th, 2007
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I do like the idea of spending pint to alter the success levels though.
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Old December 12th, 2007
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Even to alter it from failure to success?
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Old December 12th, 2007
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Originally Posted by frogspawner View Post
Even to alter it from failure to success?
Yes. It worked great in other RPGs. They key it to give it limits, which the POW points would do. It is really help for smaller groups too, where one bad roll can throw the whole group into the lion's den.
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Old December 12th, 2007
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I like the lethality of BRP combat... if I wanted a game that 'pulled it's punches' I'm sure I could find one.
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Old December 12th, 2007
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Quote:
Originally Posted by Simlasa View Post
I like the lethality of BRP combat... if I wanted a game that 'pulled it's punches' I'm sure I could find one.
I can understand that, but. depending on how it is done, it doen't really pull punches that much. In fact, in some ways it allows the GM to use bigger fists. A lot of critters have somewhat over done damage bonuses.

Not that it is a problem, since all such options are just that, options. It's not like they are being forced on us. Those who like them can use them. Those who don't, wont.
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