Quote:
Originally Posted by Simlasa
That's one reason I don't care for fate points generally... I feel that combat, generally, should be a last resort... a desperate move... dangerous enough that you will try all sorts of things to avoid it... and if you have to fight, you'll fight dirty... within the game you'll do all you can to make matters weigh in to your advantage... like setting up traps and ambushes.
As a player I want to really feel the tension of heading down a path towards violence... I want there to dire consequences.
Knowing I can get a roll-over mitigates too much of that tension for my tastes.
|
Some of that depends on the nature of the game. With Bond it worked because combat was so freakin' deadly. You don't have hit points, but instead take wounds based on the success level of the attack and the damage class of the weapon. So if you get hit for a KL (=Kill) result. you are dead. So in that case, being able to spend a point ot two to turn a KL into a HW (Heavy Wound) helps but keeps the tension.
"Roll overs" only applied in two specific circumstances. One was a tied draw roll (you rolled again to see who shot first). The other was when someone rolled off the table and ha to get thier dice off the floor.
Quote:
Originally Posted by Simlasa
I can understand though, that for a lot of people the kind of stories they prefer, like the afore-mentioned James Bond scenarios, don't really feel right if you steer away from spontaneous gunplay...
|
Yeah. Some campaigns are very combat heavy. Bond actually encourages avoiding combat, and stresses than hand to hand is usually a better option than gun play (the more people you kill the bigger the paper trail you leave. Not good for a spy). Still, a climatic showdown is traditional.
Also since characters earned Hero Points through thier non-combat actions it gave them more incentive to do non combat stuff. I once saw a guy rack up 10 hero points early in an adventure when he cleaned the bad guy out at the casino and stole his girlfriend.
He ended up needing those 10 points by the end of the night. Someone
really didn't like him.
Quote:
Originally Posted by Simlasa
Maybe that's where increasing hit points and making good use of luck rolls comes in handy.
|
I'm not a fan of increasing hit points. Basically, if you have a Hero Point or two, you might
think you can get away with something, but if you have a lot of hit points you
know it. D&D/D20 is a good example of that. A guy with 100 Hit Points isn't too worried about being killed with one shot.