Basic Roleplaying Forum |
|
Home Forum Downloads Reviews Wiki Gallery Links |
|
|||||||
| Register | Gallery | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
|
|
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Quote:
Its actually an issue mostly with genres that either are less lethal intrinsically (superheroes for the most part) or where lethality is high but selective (most action-movie subgenres); in particular, the latter can be well served by something like hero points because it allows the general system to be fairly unforgiving, while still providing a mechanism to shield the heroes from some of its effects (and also allow them a slightly greater ability to pull off the occasionally outrageous). |
|
||||
|
Quote:
Quote:
Quote:
Last edited by AikiGhost : December 22nd, 2007 at 17:37. |
|
||||
|
Quote:
A Hero Point option is one way around that. Otherwise the setting really isn't playable. You will simply end up loosing too many PCs.
__________________
Got Puppet? |
|
|||
|
Maybe, if they choose to play a game where their characters 'live by the gun'... but I can see lots of Western type tales that wouldn't involve gunfights every few minutes... and lots of roleplaying to try to AVOID the dangers of violence.
Again, it's a matter of taste... I like all sorts of different flavors of Westerns... some are ultra-violent... some aren't. |
|
||||
|
Quote:
Melee combat had things like armor, shields and parries to mitigate the weapon damages. With CoC it din't matter much, since you were lucky if the opposition were using firearms. With BRP two shots from most firearms will take most characters down to zero HP.
__________________
Got Puppet? |
|
||||
|
Quote:
![]() |
|
|||
|
Quote:
So I have tried a sort-of Fate Points system, giving characters 1% Dodge per FP (that's all - they can't spend 'em on anything, so no re-rolls, resurrections or story-fiddling). I'm not entirely happy with it, but some mechanism like that (which doesn't refer to Holy/Magic powers - just "Luck") might help make such settings playable. Something like RQ2 Defence, perhaps? |
|
||||
|
Quote:
I don't thing Defense will work. All you end up doing is dropping the hit chances a little. Personally I favor the 1 Luck/POW point to shift the success rating approach probably with a Luck roll to limit it. For the BRP Old West threat, I suggested swiping from Boot Hill 3rd edition. If an attack would kill a character you make a Luck save, and if successful turn the hit into a 1 point wound for a MP.
__________________
Got Puppet? |