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I'd rather have a good bestiary... or several... with viable ecosystems for the fantasy/SF critters... than a BIG BOOK O' GUNS...
Interesting critters support/promote story (IMHO) a lot more than nitpicky descriptions of why one 9mm handgun differs from another. Last edited by Simlasa; December 30th, 2007 at 19:12. |
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Sounds like a good reason to carry a knife...
Those historical notes are interesting... but I don't think they'd come up in a game all that much unless you chose to focus on them. I wasn't just referring to old West supplements though... That kind of detail about guns, or other weapons, starts to remind me of Phoenix Command and my eyes begin to glaze over with the thought of keeping track of it all. Mind you, I was into getting all the PC books, 'back in the day', and reading through them (even playing games a few times)... but nowadays the stuff I want to play just doesn't care about that level of 'realism' or 'historical accuracy' in regards to the weapons. I think Leading Edge tried to some of the same detail work with melee weapons in the Morningstar Missions book... and I don't really care enough any more to need a bunch of minute variations on swords either. Just a matter of taste though... Last edited by Simlasa; December 31st, 2007 at 00:39. |
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Yeah, it is a matter of tastes and styles.
For instance, on one thread here some people were keen on going with a more generic light/medium/heavy pistol idea than listing identified weapons by caliber and make. Elsewhere I was looking at a new Western RPG, and in a review of the preview they reviewer was somewhat disappointed with the generic , Light, heavy pistol thing and was glad that the full game would get into make and models. Personally, I lead towards the details, since it is usually easier to cut them out or ignore them than it is to add them into where they aren't. But, if I was playing something like Spirit of the Century, I'd be more "fast and loose". Phoenix Command, did sort of go overboard, with the aiming by split seconds counts and such. In some cases the information the gave wasn't entirely accurate, either. SO I think there is a big difference between that, and, say, noting that one pistol holds 7 rounds and another holds 15.
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In the real world, there's often a certain lack of concensus on this, in part because there's a certain lack of precision as to the actual behavior in the field (certain exceptions like the M-16A1 notwithstanding...) |
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Yeah, there is some of that. The problem with weapons in the real world is that we simply don't have enough lab data to produce conclusive results. We don't have people volunteering to be guinea pigs for ballistics tests. With a RPG, by it's nature, weapons have ratings that can be easily compared. Unless you gfrossly oversimplify things, you will end up with this to some extent. And if you do grossly oversimplify, you have other problems that are just as bad. SotC, for instance, doesn't really differentiate weapon damages at all. A first or a fifty cal. do the same damage. Okay for SotC (and even SotC has dome guidelines and options to get around this), but probably not so for BRP. THe same problem exists with primitive weapons too. In the game a broadsword is a "better" weapon than a shortsword, since it does more damage. In the real world it isn't so cut & dried.
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(Sorry I missed this comment eariler..l.).
Actually, most people did. While the image of the Old West has Cowboys and Gunfighters packing six-guns, history is different. Not everyone carried a revolver. Just about everybody carried a knife. For every gunfight, we had dozens of knife fights. If we wanted to be completely true to history, we should probably drop gunfighters and cowboys from the profession tables. Just too rare. It seems that at their heyday there were less than 40,000 Coybows in the Old West. That is about 1 person per 1000, at best.
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This is one of the reasons why I never liked the Western genre. (too artificial, immature and hero-centric )
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As for the genre, well, fantasy probably outdoes Western in being artificial, immature, and hero-centric. Probably most of your popular settings are like that. Probably due to the escapist nature of RPGs. Most people don't want to play in a real life setting where their actions don't really matter. We don't need to play a game for that.
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What I'm suggesting I guess is that getting into too much detail is, in practice, sort of pointless here. Among melee weapons there's at least some tradeoffs that can make people do some variation (at least once you're dealing with the whole impale/slash/bash business) but its not a coincidence that you pretty much have three sizes of sword in most versions of the game and that's it, because if you go much past that you have exactly the same problem; one or more never gets used except by the purists. With the limited number of traits that will be visible to a revolver in BRP, I'd have to assume _most_ of them would never get used. |
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