I like keeping Fate Points as a seperate pool that is not tied to POW or Pow Points or any other in game statistic (spellcasters never seem to get any lucky breaks, what is up with that?).
Divine Intervention happens in Game, bad shit happens and a character calls on his god and good shit happens to counteract the bad shit but the god takes some POW - fine with me.
Fate mechanics I see as something players use, not their characters. Fate points keep the game going when the dice are cruel, and I don't see them manifesting in the story. When you use a fate/hero point to prevent a critical to the head, I don't envision a miracle happening in game - the .50 caliber sniper round does not cause Bobs head to explode like an overripe grapefruit and then a moment later go back to together - the shot misses - maybe a gnat flies up the nose of the sniper or something as he pulls the trigger, or some other unlikely event, but nothing is actually turned back like with a DI.
So it seems odd and unrealistic to me that an unseen sniper takes a bead on Bob's head, as he pulls the trigger a gnat flies up his nose causing the sniper to miss and Bob to lose a bunch of his magic points for no discernable reason.
If using Fate points or Hero Points with BRP I would create a new pool rather than use POW or MP, except possibly in a completely magic - less setting where Pow Points have absolutely no in game effect (effectively making them an out of game resource anyway).
That is my 2 cents. Do I only have to pay Triff or everyone who reads this post?
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