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WFRP Style Fate points in BRP?

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Old December 11th, 2007
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Default WFRP Style Fate points in BRP?

Just wondering if anyone is using WFRP (2nd edition) style fate points in BRP? It being such a deadly system I feel that fate points can add some much needed survivability to high fantasy and pulp/Space Opera games.

Thoughts, additions, abuse?
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Old December 11th, 2007
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Quote:
Originally Posted by AikiGhost View Post
Just wondering if anyone is using WFRP (2nd edition) style fate points in BRP? It being such a deadly system I feel that fate points can add some much needed survivability to high fantasy and pulp/Space Opera games.

Thoughts, additions, abuse?
Personally I'm not a huge fan of Fate / Hero points. If lethality is a concern I tweak other rules (THP = CON + SIZ; use MWL not hit locations; trading FP for HP after a fight, using a single die DB table...) rather than use a hero point system.

Cheers,

Nick Middleton
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Old December 11th, 2007
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My players love them.

It's all a matter of taste, I suppose.
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Old December 11th, 2007
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Originally Posted by soltakss View Post
My players love them.

It's all a matter of taste, I suppose.
Yes. I hate them. Some of my co-players love them. Our RQ GM has not yet made his mind, but I don't think he will use.

Runequestement votre,

Kloster
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Old December 11th, 2007
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Quote:
Originally Posted by AikiGhost View Post
Just wondering if anyone is using WFRP (2nd edition) style fate points in BRP? It being such a deadly system I feel that fate points can add some much needed survivability to high fantasy and pulp/Space Opera games.

Thoughts, additions, abuse?
Page 176 of the BRP book is devoted to an option called "Fate Points".
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Old December 11th, 2007
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Originally Posted by Jason Durall View Post
Page 176 of the BRP book is devoted to an option called "Fate Points".
Ooh, cool. Can you say any more?

In WFRP for example You have FATE points which are single use and basically allow you to survive a lethal encounter or accident (You get knocked unconscious and wake up in the bushes hours later or whatever is appropriate). Usually you have about 2 or 3 of these at character generation and it is very rare to get any more of them. But you also have fortune points which allow you to re roll failed tests etc, fortune points are equal to the number of current FATE points your PC has remaining and they recharge once per adventure.
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Old December 11th, 2007
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Originally Posted by AikiGhost View Post
Ooh, cool. Can you say any more?
Fate points (in BRP) are new, and utilize existing power points (not characteristic POW).

Enabling fate points allows a character to spend several power points* to call for a reroll, or to attempt (with the GM's permission) a roll of fate (Luck) instead of a skill roll, and to soak up damage points.

There are other suggested optional means the GM may allow. Some of these are shifting the result of an existing roll (along the fumble > failure > success > special success > critical success track), maximizing the amount of damage you do with a weapon, and manipulating or introducing plot/background elements at a variable cost as approved by the GM.

One of the examples I give for the last one is if you're scrambling around looking for a weapon, you might spend power points equal to the weapon's normal total damage to find something suitable (a dagger would cost 6 points for the 1d4+2 range).

* The acronym of PP was unfortunate, so they're power points throughout the manuscript.
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Old December 11th, 2007
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Quote:
Originally Posted by Jason Durall View Post
Fate points (in BRP) are new, and utilize existing power points (not characteristic POW).
Interesting.

Quote:
Originally Posted by Jason Durall View Post
Enabling fate points allows a character to spend several power points* to call for a reroll, or to attempt (with the GM's permission) a roll of fate (Luck) instead of a skill roll, and to soak up damage points.
Hey, that makes the Luck roll actually useful. In the past stat rolls didn;t come up much, since there was usually something else to roll.

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Originally Posted by Jason Durall View Post
There are other suggested optional means the GM may allow. Some of these are shifting the result of an existing roll (along the fumble > failure > success > special success > critical success track), maximizing the amount of damage you do with a weapon, and manipulating or introducing plot/background elements at a variable cost as approved by the GM.
Oh, boy the James Bond 007 method... and in BRP.

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Old December 11th, 2007
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Berlin '61 has a Fate Point system, but its more based on the lines of Hero Points from DC Heroes.
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Old December 11th, 2007
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Berlin '61 has a Fate Point system, but its more based on the lines of Hero Points from DC Heroes.
So what is "berlin 61" and how does it implement FPs exactly?
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