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  #41 (permalink)  
Old December 12th, 2007
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I agree about the system, but I liked the alternate history angle. It was amazing to me how unnecessarily complex the system is, to basically do the same thing BRP does, yes. There's always GURPS Rome, if you can ignore the rules parts.

I am going to model the Atlantean army after the Roman army to some extent. I do hesitate a bit at using the weapon names 'gladius' and 'pilum' (anachronistic) but then again, why not?

I'm not a big fan of Pendragon, so I don't know anything much about it. The generational thing and personality trait thing are big turn-offs to me. I consider them as unnecessary as some of Roma Imperius' more arcane rules...or fate points, et al.

KISS all the way.
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  #42 (permalink)  
Old December 12th, 2007
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Originally Posted by badcat View Post
Sure, but I have read that training doctrine for the gladius was close with shield and thrust from cover. Thus a 'thrusting weapon'. You have a valid point about armor...and shields. The fact remains that a Western setting is going to be deadlier. For all of the above reasons.
...
This doctrine is part of the Marian reform (around 100 BC).
The target was to cause thrusting wound to the abdomen without exposing yourself.


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  #43 (permalink)  
Old December 12th, 2007
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Originally Posted by Atgxtg View Post
I would think BRP is fine for Westerns. Like CoC but (hopefully) without the mythos nasties.

Weapon stats are easy. Adapt the Iaijustu rules for Land of the Ninbja for Fast-draws and you are pretty much there.

New BRP would be even easier, since there are option Luck/Fate Point rules that could help the PCs ward off lead poisoning.

I've got knuckleduster an COC if anyone want's some wester firearms written up quick.

Damn, this might be worth writing up as a serious BRP project. It would cover a new field for BRP, and most of the work is already done.


Land of the Gwanji
Western Role Playing with a real bite!
One of the characters I have used during "Horror of the Orient Express" was a retired Harry Longbaugh (spelling?), that fled Bolivia, and went to europe to live on his ill gotten gains.

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  #44 (permalink)  
Old December 12th, 2007
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Originally Posted by Atgxtg View Post
Pretty much everything is deadly in RQ/BRP. Guns aren't really much deadlier than swords, axes, etc. in RQ. In CoC prety much everything is deadly.

Its the lack of armor that hurts. So some sort of "fate points" idea would help.

...
Or use the "Jewel" rule from elfquest (calling it belt buckle rule, or whatever).


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  #45 (permalink)  
Old December 12th, 2007
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Originally Posted by badcat View Post
...
If you haven't seen Rome, you might be interested. It's way better than most movies set in the timeframe.
True. The depicting of roman society is very interesting. Too bad it will not continue.

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  #46 (permalink)  
Old December 12th, 2007
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Originally Posted by Pete Nash View Post
I suppose since I'm the author of the forthcoming BRP Rome book, I should pipe up and mention that work is still continuing on the manuscript, but I hope to have it finished early next year. It should be noted too, that the supplement will be covering the somewhat more exotic Monarchy and Republican periods... So you can set adventures at the same time as the HBO series if you wish.
Say Pete, how much detail does it go into with the Legions? Like I said, I had worked up some stuff on the different ranks and positions, including the various types of immunes in Pendragon. Looking at my notes, some of it could be useful for an RQ/BRP style game. For isntance, soldier could be orderlies, clerks, scouts, carpenters, and such. I even had a Marching skill that used to add to CON for forced marches, allowing the legion to march most of the day, and then put up a fortified camp before nightfall.

In fact, the previous experience system used in Pendragon is a lot closer to what BRP seems to be going for, breaking up some skill points, so coversion would probably be easy.

Would any of that stuff be of interest too you? I still got the files on the computer.
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Last edited by Atgxtg; December 12th, 2007 at 17:04.
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  #47 (permalink)  
Old December 12th, 2007
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Originally Posted by Atgxtg View Post
Say Pete, how much detail does it go into with the Legions? Like I said, I had worked up some stuff on the different ranks and positions, including the various types of immunes in Pendragon. Looking at my notes, some of it could be useful for an RQ/BRP style game. For isntance, soldier could be orderlies, clerks, scouts, carpenters, and such. I even had a Marching skill that used to add to CON for forced marches, allowing the legion to march most of the day, and then put up a fortified camp before nightfall.
Well if I remember correctly, the immunes technically came after the end of the Republic. I think the first references to them are from the Augustan period.

What I've written for the Military chapter is a general overview of the enemies (and their armaments) faced by early Rome, interspersed with descriptions of the gradual change in organisation of the legions and their equipment. I have a clear depiction of the various ranks as the army evolved.

Also included are sections on military discipline and the types of decorations or rewards someone in the army could earn, depending on their rank and the feats of bravery achieved... Most of what's included is designed to support the role-playing, rather than the wargaming aspect... Its further illustrated with evocative primary references from the Roman and Greek authors of the time.

My biggest problem is that there's far too much information about the legions! I could easily fill an entire supplement on how precisely Roman camps are built, the exchange of passwords during the night watch, military engineering, etc, etc, etc! So I've had to be brutal and hope that all the primary references I've included will tantalize the readers enough so that they become hooked and do the next level of research for themselves! After all, I have to squeeze an overview of the rest of pre-Imperial Rome into the book too!

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Originally Posted by Atgxtg View Post
Would any of that stuff be of interest too you? I still got the files on the computer.
I am always interested in gathering more information. Please send. But I fear I'll probably be unable to shoehorn anything extra into the current draft.

Last edited by Pete Nash; December 12th, 2007 at 17:34.
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  #48 (permalink)  
Old December 12th, 2007
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Quote:
Originally Posted by Pete Nash View Post
Well if I remember correctly, the immunes technically came after the end of the Republic. I think the first references to them are from the Augustan period.
Possibly. I wrote this for Pendragon, a game set in a semi historical Arthurian era, so a late Imperial period. But it would work for the Early empire too.

I'll do a little digging. I though the Immunes were part of Marius reform, but don't know for certain.


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Originally Posted by Pete Nash View Post
I am always interested in gathering more information. Please send. But I fear I'll probably be unable to shoehorn anything extra into the current draft.

I didn't expect any changes. More like the idea that some of this stuff might be useful to post somerhwere for character creation (since that is mostly what it was).
Nasically in Pendragon, your background gave you a certain number of points to spend and some ceertain skills. With the way BRP seems to be going, it would probably be less of a rule, and more a list of options for spending your character points. I gave a quick list of basic training skills and benefit for being the son of a soldier or officer.

For example here are the requirements to enlist and basic training benefits as written for Pendragon:


ENLISTMENT REQUIREMENTS

RECRUITS
Roman Citizenship
Age 17
SIZ 14 (height requirement, waved with connections)
Valor 12
Loyalty (Lord or City) 10
Honor 8
ENLISTMENT BONUS-75 denarii.

BASIC TRAINING (1 Year)

Gladius (Dagger), Hasta (Spear), Pilum (Javelin) +3 each.
Awareness, Spaetha (Sword) +1 each.
First Aid, Swimming, Grapple +2 each.
Battle +3
Industry (Build) +5
Marching +3
Extra Training 1d6 to distribute as desired.
5 GLORY

GEAR ISSUED-Leather and open helm (4-pt) armor, spear, legionary
shield (9 point), sword, dagger, uniform worth 60d.

PAY-Room and Board, Equipment, 20 denarii per month (1œ/year)


Natually in BRP a lot of that can be dropped and broght in line with the new character creation rules.
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  #49 (permalink)  
Old December 13th, 2007
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Quote:
Originally Posted by Atgxtg View Post
Pretty much everything is deadly in RQ/BRP. Guns aren't really much deadlier than swords, axes, etc. in RQ. In CoC prety much everything is deadly.

Its the lack of armor that hurts. So some sort of "fate points" idea would help.


I don't doubt that there was slashing damage done by gladiui, there were perfectable capable of cutting as well as thrusting. It is, in essence a big knife and you can use a knife both ways.
I know of only 2 case where armor was used in the West, although there might be more.
One was in Australia where a Bandit gang tried to use some home made armor to shoot it out with the Police.
Second was a Comanche Chief who some how got his hand on a old Spanish breastplate and used it as a magical item.
Cannot recall the name of either off hand but the Australian bandits I know are real famous in Australia at least
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  #50 (permalink)  
Old December 13th, 2007
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Originally Posted by TRose View Post
I know of only 2 case where armor was used in the West, although there might be more.
One was in Australia where a Bandit gang tried to use some home made armor to shoot it out with the Police.
Second was a Comanche Chief who some how got his hand on a old Spanish breastplate and used it as a magical item.
Cannot recall the name of either off hand but the Australian bandits I know are real famous in Australia at least

Ned Kelly was the Australian outlaw.


Ned Kelly

I read about the Comanche as well, but I don't remember many details at the moment either.
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