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Elves/dwarves are pretty much necessary for sword-and-sorcery settings but, sadly, are most likely to turn out just like humans pretending to be lanky/squat. Because, in an RPG, that's what they are...
The challenge is to make them seem really different. |
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No, I don't think so; especially if the world is not so 'humancentric' like standard D&D. If the world and setting is not presented as the playground of humans exclusively, then I think that elves and dwarves, as well as any other species, can be portrayed as a viable race and culture.
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I like human centric games myself. My settings tend to be very Arthurian/Charlemange esque with Elves and Dwarves pretty much up the line of LOTR style. Its what I prefer. But I dont feel thats a bad thing or make the game more "D&D."
I think the concept of saying "Im not having elves cause they are too LOTR or D&D" or "My elves are not going to be like LOTR or D&D" is shoe horning your setting. The response should be "I have elves and they are like this..." You should not feel a need to focus on how to not make your elves and dwarves and just make your elves and dwarves as they fit in your setting. |
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I think it depends on what fits the setting. When I ran PEndragon (a Arthtuian setting), my elves were of the Celtic/Sidhe variety, excpet for the time when the players went to Norway. For a fantasy world, I think such species should be adapted in some manner to fit the setting, even if only cosmetically. A GM could come up with a pretty interesting culture by taking Glorantha Elves and Nerieds, and put them in the tundra/glacier.
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Got Puppet? |
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Honestly, I'm kind of sick of the Tolkien "races", and so if I ever run a game again I'd either cut them out entirely or do something interesting with them.
Here are examples of what I call "interesting":
Last edited by fmitchell : December 12th, 2007 at 08:09. Reason: Additional thoughts |
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Moorcock's fantasy stuff often gets labeled as 'sword and sorcery' and, to me, the Melnibonians were always pretty much elves by a different name (and a, slightly, nastier disposition).
So yeah, I can see them in an S&S setting... Dwarves are harder for me... I loathe most fantasy depictions of dwarves... in fact I can't think of any I like. Maybe make them a degenerate, lean, albino race of subterranean burrowers... who only go above ground by night... who have some really atrocious/nauseating habits... yeah, I could go for those in S&S too... kind of like the Morlocks out of 'The Time Machine' or Lovecrafts 'ghouls'. |
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I think Elves and Dwarves however much you use them are going to be Tolkien-derived, and therefore produce a Tolkienesque (D&D-esque) atmosphere, especially as Tolkien himself derived his Elves and Dwarves from Northern European mythology, with a bunch of Christian symbolism thrown-in.
You could argue Gloranthan Elves and Dwarves are different, but I would argue that they're not actually Elves and Dwarves at all, but rather something completely different - Aldryami and Mostali, with the Tolkien-labels gummed on for shorthand and familiarity. Likewise Elfquest. Don't get me wrong - I *like* the Tolkienesque genres. But other fantasy genres (I'm thinking of Howard, Lieber, and Vance, for example) manage perfectly well without them. |