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elf/dwarf presence in swords & sorcery

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Old December 11th, 2007
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Default elf/dwarf presence in swords & sorcery

Do you guys think elves and dwarves (Tolkien style, more or less) can fit in swords & sorcery well, or do they always skew the setting they are placed in to a D&D-esque feel?
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Old December 12th, 2007
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Elves/dwarves are pretty much necessary for sword-and-sorcery settings but, sadly, are most likely to turn out just like humans pretending to be lanky/squat. Because, in an RPG, that's what they are...
The challenge is to make them seem really different.
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Old December 12th, 2007
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I suspect he's using sword-and-sorcery in the sense of the subgenre, as in, in contrast to "high fantasy".
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Old December 12th, 2007
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I don't think they are necessary, nor do they always warp the setting.

Personally, I prefer to use hstorical elf and dwarf models rather than LOTR types. THe more LOTR you make things the more the setting will feel like LOTR.
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Old December 12th, 2007
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No, I don't think so; especially if the world is not so 'humancentric' like standard D&D. If the world and setting is not presented as the playground of humans exclusively, then I think that elves and dwarves, as well as any other species, can be portrayed as a viable race and culture.
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Old December 12th, 2007
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I like human centric games myself. My settings tend to be very Arthurian/Charlemange esque with Elves and Dwarves pretty much up the line of LOTR style. Its what I prefer. But I dont feel thats a bad thing or make the game more "D&D."

I think the concept of saying "Im not having elves cause they are too LOTR or D&D" or "My elves are not going to be like LOTR or D&D" is shoe horning your setting. The response should be "I have elves and they are like this..." You should not feel a need to focus on how to not make your elves and dwarves and just make your elves and dwarves as they fit in your setting.
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Old December 12th, 2007
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Quote:
Originally Posted by PK Games View Post
I like human centric games myself. My settings tend to be very Arthurian/Charlemange esque with Elves and Dwarves pretty much up the line of LOTR style. Its what I prefer. But I dont feel thats a bad thing or make the game more "D&D."
Not in an of itself. As long as the rest of the setting is differernt from LOTR,

Quote:
Originally Posted by PK Games View Post
I think the concept of saying "Im not having elves cause they are too LOTR or D&D" or "My elves are not going to be like LOTR or D&D" is shoe horning your setting. The response should be "I have elves and they are like this..." You should not feel a need to focus on how to not make your elves and dwarves and just make your elves and dwarves as they fit in your setting.
[/quote]

I think it depends on what fits the setting. When I ran PEndragon (a Arthtuian setting), my elves were of the Celtic/Sidhe variety, excpet for the time when the players went to Norway.

For a fantasy world, I think such species should be adapted in some manner to fit the setting, even if only cosmetically. A GM could come up with a pretty interesting culture by taking Glorantha Elves and Nerieds, and put them in the tundra/glacier.
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Old December 12th, 2007
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Honestly, I'm kind of sick of the Tolkien "races", and so if I ever run a game again I'd either cut them out entirely or do something interesting with them.

Here are examples of what I call "interesting":
  • Elves are, in fact, a race of secretive, very physically similar humans, whose unusual naming traditions lead outsiders into thinking they're immortal. Or perhaps they're otherwise ordinary humans who live in zones of high magic and extremely variable time, leading to the stories about Elfland.
  • DwarFs are merely a variant of real-world dwarfism that breeds true, and has few or no innate health risks. For fun, I'd have a Dwarf born to random "tall folk" once every so often; ignorant peasants would call their child a changeling and demand their "real" child from the nearest dwarf settlement. Dwarfs often run orphanages of "big folk" kids for exactly that purpose.
  • Elves physically resemble Tolkien's version, but not mentally. They hate humans and want to enslave them, they're more into metalworking than woodcraft, they're psychic sociopaths (c.f. Pratchett's Lords and Ladies), and/or their good looks hide their stupidity.
  • Following a depiction in Questers of the Middle Realms, Dwarfs are really animated metal or earth, made by other dwarfs, all the way back to a mythical First Maker. While not as hive-like as Mostali, they have a hard time relating to "organic" beings.
  • Similarly, "Elves" are really Aldryami or a variation thereof.
  • Dwarfs are close to Norse "dvergar", extremely powerful magical beings who appear as small, ugly, misshapen humanoids. Meddle not in the affairs of Dwarfs, for they are subtle and swift to anger.
  • Elves are spirit beings who take on corporeal form occasionally. Perhaps their SIZ correlates to their POW ... minor elves are flying pixies, while High Elves are taller than men, perhaps giants. And there's no reason they have to appear human, or even close to human, when they manifest.
  • There are no distinct "elves" and "dwarfs", only a diminutive but magically gifted species with pointy ears that dwells in wild places and really just wants to be left alone.
  • "Move one place": goblins/orcs/trolls are builders and craftsmen, dwarfs are guardians of nature, and elves are the beautiful but deadly scourge of mankind. In particular, I'm really enamored of making "dwarfs" the powerful, good, perfect ones, and "elves" kind of an afterthought, in an inversion of Tolkien.
  • Why not raid other mythologies? Djinn and Peri, shapeshifters, talking animals, whatever ...

Last edited by fmitchell : December 12th, 2007 at 08:09. Reason: Additional thoughts
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Old December 12th, 2007
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Moorcock's fantasy stuff often gets labeled as 'sword and sorcery' and, to me, the Melnibonians were always pretty much elves by a different name (and a, slightly, nastier disposition).
So yeah, I can see them in an S&S setting...

Dwarves are harder for me... I loathe most fantasy depictions of dwarves...
in fact I can't think of any I like.
Maybe make them a degenerate, lean, albino race of subterranean burrowers... who only go above ground by night... who have some really atrocious/nauseating habits... yeah, I could go for those in S&S too... kind of like the Morlocks out of 'The Time Machine' or Lovecrafts 'ghouls'.
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Old December 12th, 2007
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I think Elves and Dwarves however much you use them are going to be Tolkien-derived, and therefore produce a Tolkienesque (D&D-esque) atmosphere, especially as Tolkien himself derived his Elves and Dwarves from Northern European mythology, with a bunch of Christian symbolism thrown-in.

You could argue Gloranthan Elves and Dwarves are different, but I would argue that they're not actually Elves and Dwarves at all, but rather something completely different - Aldryami and Mostali, with the Tolkien-labels gummed on for shorthand and familiarity. Likewise Elfquest.

Don't get me wrong - I *like* the Tolkienesque genres. But other fantasy genres (I'm thinking of Howard, Lieber, and Vance, for example) manage perfectly well without them.
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