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Originally Posted by weasel fierce
Antitank would be a catch all for "the knowledge to attack a tank". Its as much recognizing the safe angles to approach from, as it is the ability to use shaped charges or whatever the future might give us.
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Are you sure that this justifies a seperate skill? I mean why not having "heavy weapons" for it?
Quote:
Originally Posted by weasel fierce
Grenadier is basically the skill of using grenade launchers. A bit specialized but I wanted there to be the situation where the grenadier is killed and somebody else picks up.
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Ah...now I understand. I was not sure what you mean with it. In german the word "Grenadier" is a special sort of soldier. (like "Panzergrenadier")
Quote:
Originally Posted by weasel fierce
As far as disparate skills, Im imagining most of the players will make characters who were former military personnel, and who have now joined the legion for various reasons. So they are all infantry NOW, but they could have held all sorts of interesting positions before.
I also deliberately want a bit of a dirty dozen feel to it.
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Then they are members of a special unit? (AFAIR the dirty dozen have been a behind enemy line force)