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Originally Posted by McBard
That's cool. I think at this point we're just having different interpretations of the various adjectives such as "good", "master", "phenomenal" et al and how these adjectives should be reflected using BRP percentiles! To me "good" translates as about 50%, and thus a "phenomenal" stat of 16 or more would not be required to achieve this level...in fact, merely a non-phenomenal stat of 10 could attain 50% using my houserule...
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But everyone in BRP doesn't have a 10 in the controlling stat. So 37.5% of people can't do thier job professionally.
Quote:
Originally Posted by McBard
Ultimately, my opinion is that talent should not only affect how easily one can pick up a skill, but also how high one can eventually develop it. (e.g. Einstein would never have been able to reach Physics 99% with merely a 15 INT—and, inversely, I defy you to show me someone with an INT 10 who could come close to the same level of expertise merely through "hard work"...not gonna happen).
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I'd have rated hjim with a rating higher than 99%. Part of the problem is that the % skill rating do't really repsrent the % of the field known. Someone with 25% skill isn't really failing 3/4th of the time, just that his work isn't of as high a quality.
Part of the problem I see with your houserule is that it applies to all skills. For cutting edge sciences and such where a high INT is needed, I could see average skill with the Idea roll, as it is more that just the skill needed, but the ability to look at things in a new way. But you system would mean that anyone with a high score in evaluate, shiphandling, or first aid must be highly intelligent.
Nor do I think that Caruso was a genius simply because he had a high singing ability.
Quote:
Originally Posted by McBard
In any event, I'd venture to say that we both agree that the beauty of BRP is that it's flexible enough to be able to fit differing visions.
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You can say it, but we don't agree on it. I think the beauty of BRP is that it does what it does well. Where or not it is flexible or adaptable is really secondary to me. If it sucked, I wouldn't care how flexible it was. TO me, it's not about how many different ways different people can use it, but how well it does what it was designed to do.