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Originally Posted by RMS
True. Too bad you don't live around here. I need a local game!
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I don't know. Where is "here"? Right now I can narrow it down to about 13,000km.
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Originally Posted by RMS
Tangent: what do you mean by "Einsteinian physics" not working?
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Just that they don't cover all situations. Basically opening the door for Quantum mechanics. Still, "Newtonian" Physics don't "work" all the time either, but will work nicely for practically any walk of life except for physicists and some electronics specialists.
Personally, I don't think we've figured out just how the universe actually works. Physics is sort of like a very detailed RPG. I models what the real world does very well, but isn't quite what the real world is actually doing.
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Originally Posted by RMS
Back to topic, there definitely is more to know all the time. Einstein is a great example here. He was obviously brilliant, but failed to recognize one of the greatest contributions his work made. We could argue about whether other people had higher skills or whether they just got lucky with their rolls, or whatever...or more accurately admit that no set of RPG mechanics is going to accurately cover an outlier like breakthrough scientific discoveries. (Also, I'd argue that in a general physics roll, for anything day-to-day, Einstein probably didn't have much, if any, advantage over the typical theoretical physics prof.)
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Yeah. From what I've seen about Eistien he probably couldn't balance his checkbook. It is really difficult, if not impossible to handle things like leaps on insite in RPG terms. Discovers tend to seem very logical cause & effect,
after they are made. Its a lot like knowing who the killer is after you read the book.
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Originally Posted by RMS
Btw, I do teach college level physics and I admit that there do seem to be certain levels of natural ability, not to mention a certain level of basic prep work, that is necessary to grasp certain physics principles. My observation is that this is actually a quantized level: certain concepts tend to be either understand thoroughly or are incomprehensible. However, I believe that this kind of discrete level isn't applicable to most skills in life, and to most skills that are central to RPGs.
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Yeah, I don't doubt it. I just don't think than one INT stat covers it. INT is such a blanket stat in BRP, covering everything from creativity to perception to general knowledge. Much to broad to limit half the skills on the sheet.
I've got a friend who can do basic math addition, subtraction, multiplication, division) faster and often more accurately than I can. But throw in one algebraic equation or raise something to a power and he's dead in the water. In skill terms he probably has a higher "basic math" skill, but I've better at any intermediate math, and he has no chance with any higher mathematics.
Besides, there is also the player to consider. If we make INT that strict, then we would have to limit players to character with their own INT scores, as people really can't role play different INT scores easily or well. Most tend to "dumb" down the lower INT characters and playing higher INT is practically impossible. About the only way to pull that off is to try an anticipate what is going to come up during an adventure and do a lot of advanced planning-then make it look spontaneous.
On top of that, there is the game ramifications of gaming characters whose skills have capped out at 50 or 65%. It takes a lot of the fun out of characters when there is no room for improvement.
Caps don't work for a lot of setting too. Rune Level characters either become impossible, or need a loophole (like in old RQ, when only Rune Levels went over 100%).