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Originally Posted by weasel fierce
Throughout BRP and related games, there's a few ways to handle the skill base chance. What do you prefer for a BRP game or inspired homebrew ?
Flat chance (ala Stormbringer 5) - Example: Mechanic 30
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SB5 and CoC have some skills (Dodge, Speak Own Langauge IIRC) at a multiple of a stat.
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Flat chance modified by stats (Runequest 3) - Example: Mechanic 30 and I get a +4 bonus from my Manipulation skill bonus.
Completely stat based (Elfquest did this I believe ?, the Dodge skill in Call of Cthulhu is a good example too) - Example: Mechanic is INT x3 or INT+DEX or whatnot.
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Don't like the all stats method - characteristics only play a roll at creation, and then base chances are all about the individuals capabilties (and can vary wildly between mebers of teh same species).
I prefer base chances plus skill categories, as stats remain relevant (and visibly contribute to skills) and base scores can then be set for a species or culture.
Cheers,
Nick Middleton