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One of the reasons why our characters did not die more than they did in our RQ game was because of hit locations. There was a good chance that you would be taken out by a limb being "functionally incapacitated" and be out of the fight. As long as your group won the combat in the end you would be healed up while the others would be captured or "put to the sword".
Another was admittedly a house rule where you made progressively tougher Con rolls when you were at 0 general HPs or less till you hit -10. At that point the Con roll was Conx0, which you of course failed automatically. ![]() Failing either of those, or getting your head severed or something like that, there was always the Resurrection spell to fall back on. Although we had a couple Humakti who managed to make it to retirement without ever dying. Actually I think they might have been a little disappointed about that.
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I'm certain BRP can easily be made to be 'cinematic' but I'd never want that part of the core design. That's all... Whatever direction the current 'hipness pendulum' is swinging right now it's sure to swing the other way eventually. |
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Indeed! I have heard people complain loudly about GM fudging, but I never understood it. For some reason it is okay for a system to fudge a dice roll by having points, but it is not okay for a system to fudge dice by saying, "GMs can fudge dice for cinematic effect if they wish".
To reiterate: Random bandit rolls critical impale to the head of a hero with an arbalist. GM: "Looks like a critical to the arm! You'll be out of it for a while." This is BAD! Random bandit rolls critical impale to the head of a hero with an arbalist. GM: "Looks like you took a critical hit to the head. Your dead." Player: "I spend a hero point so it hits the arm instead." GM: "Okay, I guess it hits the arm." This is GOOD! This is revolutionary! This is the future of RPGs everywhere!
Last edited by Lord Twig; October 17th, 2007 at 00:07. |
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From what I've been reading lately in various forums there is a camp that is pushing for a move away from more traditional concepts of GM control... a dislike of GM 'fiat'... lots of talk against 'railroading'... lot's of goodspeak about games that give the players control of the story/setting/rules... I've seen a fair number of people pushing the idea of games without GMs. I've played storytelling games, like Once Upon A Time, that can do some of that sort of thing, but I think it takes the right mix of people. It all reads good on paper but when I think back to a lot of the people I've played RPGs with I can't say I trust them to really use their creativity/fate points/drama dice for dramatic purposes... rather just to get their way (meaning not die and always be the coolznez). |
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I for one would rather not play at all than play with that 'camp'. That's that.
![]() And I suppose it is why my game of choice is BRP, I don't want it changed for the benefit of aforesaid 'camp', and believe me most of all when I say I have no patience with them any more. ![]() You might say me and anyone in the 'camp' ain't gonna be friends... ![]() All that said (once) whoever wants to play a 'cinematic' rpg where anybody can do whatever and there is no risk/reward paradigm, have fun but don't expect me to be there, or even sympathetic to your choice.
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