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Originally Posted by Nightshade
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Originally Posted by Lord Twig
Indeed! I have heard people complain loudly about GM fudging, but I never understood it. For some reason it is okay for a system to fudge a dice roll by having points, but it is not okay for a system to fudge dice by saying, "GMs can fudge dice for cinematic effect if they wish".
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Simple, really. One's entirely arbitrary, one is systematic and regulated.
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So which one is really more about storytelling and which is more about game mechanics? It just seems odd that games that bill themselves as "Storytelling" games need mechanics to make it cinematic, but they get down on a game that just says "Do what is dramatic!"
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Originally Posted by Nightshade
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To reiterate:
Random bandit rolls critical impale to the head of a hero with an arbalist.
GM: "Looks like a critical to the arm! You'll be out of it for a while."
This is BAD!
Random bandit rolls critical impale to the head of a hero with an arbalist.
GM: "Looks like you took a critical hit to the head. Your dead."
Player: "I spend a hero point so it hits the arm instead."
GM: "Okay, I guess it hits the arm."
This is GOOD! This is revolutionary! This is the future of RPGs everywhere!
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Again, the latter is a systematic fix to the problem; the former is a brute force solution, much like constantly ignoring a rule because it doesn't do what you want it to.
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So again we find that the "Storytelling" game adds a mechanic while BRP (and even D&D for that matter) rely on the GM to tell a story. And it is not ignoring a rule, it is following the "Dramatic License" rule. Just because the rule doesn't have numbers attached doesn't make it any less of a rule.
Of course we can flip things around...
Many games give out an arbitrary number of Experience Points based on how well the GM thought you played the game or how well you role-played. Once again this is seen as "Brilliant!" and "Encourages Role-Playing and not Roll-Playing". Whereas BRP's experience check, which are a lot less arbitrary encourages "Check hunting". Whatever.
Really I don't have anything against games with Hero points or whatever. I played a lot of ShadowRun with Karma Points and found it to be very enjoyable. I just don't see it as "better" than allowing for GM fudging.