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Sverre. |
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Though I guess, as a fan of an 'older system', I'm obviously unable to discern good rules from bad... If we go by the 'general tastes' of the hobby we'd also have to throw in levels and classes and alignments... the stuff RQ was such a revolution against in the first place. Quote:
Trying to change the rules to suit people, when there are already a lot of happy players just doesn't seem as likely to work out. It could easily alienate folks like me and not draw in any new blood at all. |
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The Murphy's rules part of this is that killing yourself is felt to be a one in a million sort of thing and here it actually is! Which turns out to be a lot more often than people think meet.. Jason has informed us that BRPCore will have a 2% fumble mechanic. So only 54 men will lose their heads to their own hands!
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__________________ Joseph Paul "Nothing partys like a rental" explains the enduring popularity of prostitution.
Last edited by Joseph Paul; October 19th, 2007 at 21:44. Reason: expanded the explanation |
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Well prior to the advent of dice rollers, we just rolled either a d8 or d10 and ingored a result of '8' or '10.' However, these days there are some pretty slick dice rollers that allow you to roll odd dice like those. One of the best free dice rollers out there, and the one I downloaded and use, is the dice roller on the WotC (Wizards of the Coast) website. It is one of the one dice roller that I have found that allow you to add/subract large numbers. Most dice rollers I have encounter usually have a cap on the number to be added or subtracted from a roll. |
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hehe...that's why we affectionately called the RQ rules as written as MainQuest, lol.
Someone strong enough could kill with just one punch. Although this is certainly possible in the RL, it is not a sure thing whereas in game mechanics it was almost certain against 'normals.' Also, a strong person with a weapon was like a ginsu knife in combat. If they fumbled on themself, it was usually very bad. Again, agruements could be made for the 'realism' or that the STR damage bonus is good and realistic. However, myself and my group felt it silly and adjusted as needed. Seriously, when role-playing a hero do you want him to be killed by a punch? Or that he is so strong that he maims or kills himself with a fumble? |
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