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![]() "I don't know the secret to success, but the secret to failure is trying to please everybody" -- Bill Cosby ==================================== Quote:
It does make sense to me that some weapons are more susceptible to fumbling than others - even for firearms, some are less reliable than others. I would support a fumble range based on the weapon or weapon type, or a modifier due to the weapon. ============================= Quote:
1) as in Champions, a max result on any die is 1 point of damage, but the total counts against your total HP and CON (for stun). 2) if damage exceeds 2x location HP (1x location HP for head, 2x total HP), you're knocked out, but not dead or maimed. I never thought about the damage modifier, but I'm not much for 'monster mayhem'... I do see the point, though. Perhaps damage from the damage mod roll over weapon AP goes against the weapon as damage to the weapon, but the total damage should still be used when calculating knockback.
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The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." George Carlin (1937 - 2008) _____________ (92/420) |
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"Why is BRP not that popular?" is the biggest thread here on the forum, but most of the topics in the thread is not directly related to the original topic.
Time to open some new threads? ![]() (Looks like we're only bitching about d&d being bigger than brp. )SGL.
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Ef plest master, this mighty fine grub! 116/420 |
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Those are some great ideas.
After years of play, we heavily modified the rules. Our damage bonus modification was used in conjuction with other modifications that fall in line with those suggestions. We used a modified healing rate system. We used a modified weapon breakage rules. We modified the multiplier of damage necessary to severe or main a hit location based up weapon type. After years of play, we felt that our modified damage bonus system was very workable. I mean high STR creatures still owned and were extremely dangerous. If you got bitten by a dragon, then you were more than likely to have something severed, LOL. That is the beauty of the RQ and BRP systems- they were extremely robust and flexible. It was a great framework upon which you could reasonably add layers of detail if you so desired. I also liked the Rolemaster and MERP varying critical chance based upon weapon type. Ahh, the good old days of chart-based role-playing, LOL! Rolemaster and MERP systems were the pinnacle of that era and style of role-playing. |
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In regards to missile weaponry at least, I wish that was only true, but "friendly fire" exists as a term for a reason.
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'Meeting halfway', to me, is having options... which I'm fine with.
There was an interesting discussion of 'Drama Points' on RPG.net: http://forum.rpg.net/showthread.php?...t=drama+points Last edited by Simlasa; October 20th, 2007 at 01:53. |
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I thought I was just chucking your chip back at ya... heh
'Meeting halfway', to me, is having options... which I'm fine with. There was an interesting discussion of 'Drama Points' on RPG.net: http://forum.rpg.net/showthread.php?...t=drama+points |
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I'd suggest I'm not the one acting like having something like Drama Points is contaminating BRP; I won't say you've done that, but I'd take a look at Badcat's posts on the topic before you suggest I'm pulling it out of thin air.
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