I am intrigued by the game's genre or setting first, and look at the rules second. If I don't like the rules, then I toss them out and convert to whatever rule system I like at the time.
There was a game called Time and Time Again, which was published in 1984, that I liked because of the concept and campaign setting. It had to do with time travel. There was some real hard science behind the concept and campaign setting. Basically, the characters were time agents in a military organization based upon the French Foreign Legion. The rules sucked rocks. It used some whacky d200 percentile system for combat and tasks. I threw out those rules and coverted it into BRP/RQ rules and GURPS later on.
I did the same with the game Justifiers, which was published in 1988. I translated the genre or campaign setting into BRP/RQ, GURPS, and d20 Modern.
I also did this with the game Talislanta. GURPS was supposedly going to publish a licensed Talislanta game, but, sadly, it never saw print. So I made up my own GURPS version.
Last edited by drohem; October 22nd, 2007 at 23:45.
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