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RPG.net is consistently one of the most irritating game forums for me to read... there is this constant juvenile one-upsmanship regarding what is 'best'.
All the statements I've read there about older systems (BRP) being 'dated' are no different than saying recent popular games (SOTC) are merely 'trendy'. Liking a certain mechanic (ad/disads) or not is fine... but saying it's somehow manditory for an RPG to be 'modern' is just a load of crap. Last edited by Simlasa; October 14th, 2007 at 23:14. |
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I fear there is no point in trying to sell BRP to 3.5 or Exalted players. It will sell itself enough to fly as is...or not.
The simple, brutal fact is that (as others here have pointed out) WOTC and White Wolf have the lions' share of the market, most kids prefer cards or computer games, and it most likely isn't going to change. I am going to do my part to expose others to BRP by trying to run it at a local game store, but believe me I ain't expecting any miracle nor do I think catering to those with 'modern, edgy' tastes by trying to make BRP more attractive to them (and likely compromising everthing that makes it the system I love) is going to help. Popularity isn't important to me, anyway. Especially when it comes to that crowd. If BRP became something they found attractive and interesting it would be time to move on, because BRP would be something as different from what it is now as 'D&D 4E' is going to be different from Dungeons and Dragons. That's just the way I feel, because I have been insulted to the point of ridicule too many times on sites like rpg.net for any sort of reconciliation of tastes or for there to be any possibility of common ground. 'Popular' be damned. Oh, as to what you said about 'trendy' mechanics...one of the great ironies of all this nastiness about grognards and obsolete games is that as far as I can tell you can duplicate most any system mechanic I have seen with BRP and have an easier time running your game at that. But BRP is something that came out in 1978 and something that old has to be obsolete and dorky...so a game that has edgy 'artwork' and has reinvented the wheel with clunky dice mechanics that are different has to be better...how can you fight that level of ignorance, even if you want to, Joseph? |
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, but they have the right their own opinion.
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) Knowing what the point of an exploding dice mechanic is allows the grognard crowd to explain why it is clunky and why BRP accomplishes task resolution better. So far the only thing I have seen out of that mechanic is a great way to obfuscate just what your chances of succeding are. Mind you I am not saying that BRP needs to adopt a trendy mechanic but that BRP proponents need to know how to present the game in the best light possible.Quote:
![]() Joseph Paul |
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