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FWIW, a Penetration rating for ballistic-type weapons seems sensible, IMO. I don't know anything about the subject, but the admin would be easy.
Hi-jacking the thread back to where it was a few pages ago... Leaving aside the precise threshholds for minor/major/mortal wounds, I was just thinking that rolling location only when the blow was significant should keep most people happy. Like my own version where you roll a location, then look up the relevant effect. If the Major Wound table always gave a hit location, wouldn't that be good enough for those who want such detail? |
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I agree. Depending on where you drew the major/minor line, you could just do like they did in Strombirnger and put the hit locations in the major wound chart.
The only real drawback to this approach has to do with armor. Hit locations allow for mixed armor. No hit locations either mean using a generic armor value, or using an average armor value for most hits, and tracking location specific armor for major wounds. Or variable armor.
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Hit location permits a different protection value on the different locations (as a flak jacket that don't protect arms). Another one is that it forbids certain tactics (aiming to strike a certain location to disarm, or to hit more vital area). The biggest problems I have with the major wound table (I'm speaking of the one of SB1, because this is the only one I have used) is that it is completely random. It may be desirable in SB, where the chaos is the driving force, but I don't think it can be desirable in other settings. Besides that, the wounds caused by a broadsword and a firearm are completely different, and require a different table (I don't see how you can cut the nose of your opponent with a colt peacemaker). If we have several table depending on the weapon, it becomes more complicated than managing the hit locations, and if we don't, the wounds can be aberrant. And I'm not even speaking of the lethality of the combination of Major wound table / Variable armor. I don't care loosing a character because I'm beaten by a superior foe or because I'm doing mistakes, but I don't like to see the death or the unusability of a character just because of sheer bad luck on 2 consecutive dice rolls. Runequestement votre, Kloster |
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Last edited by Enpeze; December 16th, 2007 at 12:11. |
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RQ and CoC are deadly enough. Runequestement votre, Kloster |
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I can understand your position. You are more into the classical literatic "hero" and cinematic thing than me I assume. |
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One thing about hit locations and Major Wound charts is that they tend to make the game less deadly, as they increase the chances of a character being taken out of a fight while still alive. BTW, While you can't cut someone's nose off with a peacemaker, you can certianly shoot it off.
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QUOTE=Enpeze;4590] ... You are more into the classical literatic "hero" and cinematic thing than me I assume.[/quote] It seems so. Runequestement votre, Kloster |
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