Basic Roleplaying Forum |
|
Home Forum Downloads Reviews Wiki Gallery Links |
|
|||||||
| Register | Gallery | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
|
|
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
Quote:
See, as I paraphrased "Yah! Boo! Sucks to you!". ![]() So, where's the official one with hit locations, then? ![]() |
|
|||
|
You rate one half the average of CON and SIZ as a 'major wound'; when someone takes that much or more in one hit, they go to the major wound table and roll. Half the time you get an 'impressive scar' and heal normally, half the time something dire happens like losing a limb, part of your face, etc. In a game with average broadsword damage being 5-6 points, average armor roll being 4-5 points (sometimes 0), and average hit points being 11 or so (with a major wound average being 6, therefore) it gets pretty dire, pretty frequently.
|
|
||||
|
Quote:
Runequestement votre, Kloster |
|
|||
|
Quote:
In my homebrew I use a similar, but finer-grained system, with 4 different grades of wounds, the special effects being none/disable/break/sever respectively. That way worse results are reserved for worse hits (which would often have been fatal anyway). The idea being to explain the damage, rather than adding to it. I had hoped the new BRP would have found a similarly refined method. |
|
|||
|
Weeelll, I don't consider it to be a problem, I like it!
![]() And there are, I believe, going to be options for kinder, gentler hit point systems in BRP, the default system, only, seems to follow Elric!/SB5 mostly with all sorts of optional choices. Read up on the authors question/answers threads nearby. |
|
||||
|
Quote:
Runequestement votre, Kloster |
|
||||
|
Quote:
![]() Keeping track of individual hp on locations can be messy paper work but I like the degrading body system. This seems to limit the paper work and still give wounds which take people out of the fight without killing or knocking them out. Although I dislike random armour. If the idea was to represent a blow landing in a non protected area...isn't that what critical hits and specials are for? I guess if hit locations are optional than armour is indicated for the whole body rather than each loction? If that is the case then is a system similar to MERP or Rolemaster going to be used? In that system the 'base' armour detracts from damage while optionaly added limb and head armour only comes into play during a critical (or in BRPs case, major) would is taken. |