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Hit points, locations, damage, etc.

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  #1 (permalink)  
Old December 9th, 2007
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Default Hit points, locations, damage, etc.

Quote:
Originally Posted by soltakss View Post
Jason said "Yah! Boo! Sucks to you!".

Or something like that, anyway. Obviously, I paraphrase
I think my response was more like "I don't have the time to do a second sheet, but I am pretty sure there'll be an official one with hit locations"... but then, my memory is spotty these days.
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Old December 9th, 2007
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Originally Posted by frogspawner View Post
So everyone's not happy after all - oh dear. Can't you make do with rolling location for significant hits, instead of every hit? I don't know the 'Stormbringer major damage table', what's wrong with it? And why does it matter?
...
That's just a personal preference. I've never liked the combination of the major wound table and the variable armor, because an unlucky player has a too high probability of loosing his character. And as it is available as an optional rule, I will use it.
I'm not complaining.

Runequestement votre,

Kloster
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Old December 9th, 2007
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Could somebody please explain to me what the SB major wound table is?
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Old December 9th, 2007
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Quote:
Originally Posted by Jason Durall View Post
Quote:
Originally Posted by soltakss
Jason said "Yah! Boo! Sucks to you!".

Or something like that, anyway. Obviously, I paraphrase


I think my response was more like "I don't have the time to do a second sheet, but I am pretty sure there'll be an official one with hit locations"... but then, my memory is spotty these days.
Oh, yes, that's probably right.

See, as I paraphrased "Yah! Boo! Sucks to you!".

So, where's the official one with hit locations, then?
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Old December 9th, 2007
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You rate one half the average of CON and SIZ as a 'major wound'; when someone takes that much or more in one hit, they go to the major wound table and roll. Half the time you get an 'impressive scar' and heal normally, half the time something dire happens like losing a limb, part of your face, etc. In a game with average broadsword damage being 5-6 points, average armor roll being 4-5 points (sometimes 0), and average hit points being 11 or so (with a major wound average being 6, therefore) it gets pretty dire, pretty frequently.
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Old December 9th, 2007
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Quote:
Originally Posted by frogspawner View Post
Could somebody please explain to me what the SB major wound table is?
In Stormbringer, if you take in 1 hit more than 1/2 your total hit point, it is a major wound and you roll on the table to get nasty results.

Runequestement votre,

Kloster
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Old December 9th, 2007
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Originally Posted by Kloster View Post
In Stormbringer, if you take in 1 hit more than 1/2 your total hit point, it is a major wound and you roll on the table to get nasty results.
OK - thanks, Kloster and Badcat, I see the trouble now. Is this what's coming for BRP? And I can see how SB variable armour could exacerbate the problem.

In my homebrew I use a similar, but finer-grained system, with 4 different grades of wounds, the special effects being none/disable/break/sever respectively. That way worse results are reserved for worse hits (which would often have been fatal anyway). The idea being to explain the damage, rather than adding to it.

I had hoped the new BRP would have found a similarly refined method.
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Old December 9th, 2007
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Weeelll, I don't consider it to be a problem, I like it!

And there are, I believe, going to be options for kinder, gentler hit point systems in BRP, the default system, only, seems to follow Elric!/SB5 mostly with all sorts of optional choices. Read up on the authors question/answers threads nearby.
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Old December 10th, 2007
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Quote:
Originally Posted by frogspawner View Post
OK - thanks, Kloster and Badcat, I see the trouble now. Is this what's coming for BRP? And I can see how SB variable armour could exacerbate the problem.

In my homebrew I use a similar, but finer-grained system, with 4 different grades of wounds, the special effects being none/disable/break/sever respectively. That way worse results are reserved for worse hits (which would often have been fatal anyway). The idea being to explain the damage, rather than adding to it.

I had hoped the new BRP would have found a similarly refined method.
And I presume we will revert (almost) to RQ on that point with Fixed armor and Hit locations. This is purely a matter of personal preferences and I'm sure lot of people have very good reason to choose otherwise.

Runequestement votre,

Kloster
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Old December 10th, 2007
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Quote:
Originally Posted by badcat View Post
You rate one half the average of CON and SIZ as a 'major wound'; when someone takes that much or more in one hit, they go to the major wound table and roll.
I think I like that idea.
Keeping track of individual hp on locations can be messy paper work but I like the degrading body system.
This seems to limit the paper work and still give wounds which take people out of the fight without killing or knocking them out.

Although I dislike random armour. If the idea was to represent a blow landing in a non protected area...isn't that what critical hits and specials are for?
I guess if hit locations are optional than armour is indicated for the whole body rather than each loction?

If that is the case then is a system similar to MERP or Rolemaster going to be used?
In that system the 'base' armour detracts from damage while optionaly added limb and head armour only comes into play during a critical (or in BRPs case, major) would is taken.
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