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Pulp Cthulhu was ironically something I was offered to work on (as part of a team) during the initial writing of a huge Eternal Champion book before BRP. This was mid-2003, I think. I said "When I finish the EC book, I'd love to contribute", but the editor said "That'll be too late." So I didn't get to work on it. The EC book got cancelled when it became clear that sales for the Stormbringer line weren't strong enough to justify it. Then I jumped over to BRP, as Pulp Cthulhu was supposedly nearly done. According to the latest R'lyeh Report: Quote:
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1/420 ||| Rocket Séance (my blog) |
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I don't know if you're aware of this game:En Garde!
But since there seems to be a lot of swashbuckling in Planetary Romance. I just thought I'd pass on the info. as it seems to have some social climbing mechanics you might be interested in. And even a system for dueling that might be able to be adapted to BRP. There's even an online game using the En Garde! game engine called Warriors of Mars that takes place on Barsoom. I'm thinking of buying the game to convert to BRP for my Three Musketeers meets "Dawn of the Dead" setting that I'm kicking around.
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Unlike most players I know, I have to say ...
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SFRPG: Very Nice People. |
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Btw, can you tell me more about En Garde!? |
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Thank you for your reply. That sounds like a very interesting game. Could the fencing matrix be adapted to BRP easily? Last edited by Dredj; May 29th, 2008 at 00:26. |
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In my opinion, no. The trick to fencing in En Garde is really a matter of strategy and resource allocation -- there's no room for the die-rolled resolution of BRP (or most any other RPG for that matter). I've tinkered with the idea myself before, but never came up with anything satisfactory that worked better, or even as well, as the system contained in En Garde itself.
Now, what you could do, is graft BRP onto En Garde to handle skills other than fencing, but once you have a look at games like Vatican En Garde, you'll see that EG can handle social skills neatly, too. If you're really in a mood to swashbuckle with BRP, I'd strongly suggest digging up a copy of GURPS: Swashbucklers and adapting Stephen O'Sullivan's tasty fencing schools to d100. !i!
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Thank you. I will check into GURPS: Swashbucklers. It looks like the person who wrote that book is also the person who invented the FUDGE role-playing system. :focus: |
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Well, yes it can be adapted - but not very easily. What I think you need is a system combining the EnGarde matrix with percentile-rolls and their special/critical/fumble effects. It's good fun but so complex it needs a computer program to sort it out.
Here's my attempt: OnGarde! OnLine EnGarde Combat Script Anyone interested in running it - select your opponents by the pop-downs, then click both the "?" buttons (to generate random sequences, unless you want to specify your own...), then click "Start". It can be amusing to see the action described. To continue after round one, click the "?"s again to top-up the sequences, and "Start" again. To re-start, Refresh the screen.
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| Posted By | For | Type | Date | |
| Why has nobody made a "Barsoom" RPG? - Page 3 - RPGnet Forums | This thread | Refback | May 2nd, 2008 18:33 | |
| Space: 1889 + Cthulhu by Gaslight - Need a Kickstart - RPGnet Forums | This thread | Refback | March 14th, 2008 19:23 | |
| Planetary Romance Resources? - RPGnet Forums | This thread | Refback | February 21st, 2008 22:47 | |