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  #111 (permalink)  
Old May 19th, 2008
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It's surprising how much I'm learning about the rpg industry through this forum.
I try to be as helpful as possible, though sometimes I admit I can get a little snippy when I'm psychologically "finished" with a topic that someone keeps asking about. (Interplanetary I can talk all day about...)
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I'm interested in Pulp Cthulhu. Is that released?
Pulp Cthulhu was ironically something I was offered to work on (as part of a team) during the initial writing of a huge Eternal Champion book before BRP. This was mid-2003, I think.

I said "When I finish the EC book, I'd love to contribute", but the editor said "That'll be too late." So I didn't get to work on it.

The EC book got cancelled when it became clear that sales for the Stormbringer line weren't strong enough to justify it. Then I jumped over to BRP, as Pulp Cthulhu was supposedly nearly done.

According to the latest R'lyeh Report:

Quote:
PULP CTHULHU: Reckless adventures in the 1930’s. This sourcebook for Call of Cthulhu is nearly completed. We’re gathering up the last bits of interior art in preparation of final layout. I anticipate we’ll have copies of this book available at good old Gen Con! (#23107 $24.95) Expected August
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  #112 (permalink)  
Old May 19th, 2008
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Interplanetary I can talk all day about...
Cool, then call me.
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  #113 (permalink)  
Old May 27th, 2008
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I don't know if you're aware of this game:En Garde!
But since there seems to be a lot of swashbuckling in Planetary Romance. I just thought I'd pass on the info. as it seems to have some social climbing mechanics you might be interested in. And even a system for dueling that might be able to be adapted to BRP.

There's even an online game using the En Garde! game engine called Warriors of Mars that takes place on Barsoom.

I'm thinking of buying the game to convert to BRP for my Three Musketeers meets "Dawn of the Dead" setting that I'm kicking around.
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  #114 (permalink)  
Old May 28th, 2008
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I don't know if you're aware of this game:En Garde!
Wow, that's amazing - and heartening! I had no idea En Garde! ws still around. It's nice to see these old seventies stalwarts passing the test of time.

Unlike most players I know, I have to say ...
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  #115 (permalink)  
Old May 28th, 2008
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Wow, that's amazing - and heartening! I had no idea En Garde! ws still around. It's nice to see these old seventies stalwarts passing the test of time.

Unlike most players I know, I have to say ...
I only found out about this game like 5 days ago. I'm kind of into swashbuckling right now, and the price of this game seems just right. If you are into swashbuckling too, check out this game:RPGNow.com - The leading source for indie RPGs which I'm going to print out soon (the core rule book) and convert to BRP--which will be easy, since it actually is a modified form of BRP.

Btw, can you tell me more about En Garde!?
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  #116 (permalink)  
Old May 28th, 2008
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En Garde could best be described as a "grand strategic" rpg. Instead of deciding what your character does in the next 15 second combat turn you decide how he will spend his time for the next week - will he visit his mistress or will he go on campaign with his regiment? What the game really is is an engine for setting up conflict between the PCs. The conflict is resolved in a duel using the a matrix driven set of fencing rules.
Actually a pretty cool game that I have not played in years. The rules were a bit opaque (standard for 70s GDW) but once you had them sorted out could be good fun. Great for PBM or a couple turns a week at a game club.
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Old May 28th, 2008
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Originally Posted by GreatBear View Post
En Garde could best be described as a "grand strategic" rpg. Instead of deciding what your character does in the next 15 second combat turn you decide how he will spend his time for the next week - will he visit his mistress or will he go on campaign with his regiment? What the game really is is an engine for setting up conflict between the PCs. The conflict is resolved in a duel using the a matrix driven set of fencing rules.
Actually a pretty cool game that I have not played in years. The rules were a bit opaque (standard for 70s GDW) but once you had them sorted out could be good fun. Great for PBM or a couple turns a week at a game club.

Thank you for your reply. That sounds like a very interesting game. Could the fencing matrix be adapted to BRP easily?

Last edited by Dredj; May 29th, 2008 at 00:26.
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  #118 (permalink)  
Old May 29th, 2008
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Could [En Garde's] fencing matrix be adapted to BRP easily?
In my opinion, no. The trick to fencing in En Garde is really a matter of strategy and resource allocation -- there's no room for the die-rolled resolution of BRP (or most any other RPG for that matter). I've tinkered with the idea myself before, but never came up with anything satisfactory that worked better, or even as well, as the system contained in En Garde itself.

Now, what you could do, is graft BRP onto En Garde to handle skills other than fencing, but once you have a look at games like Vatican En Garde, you'll see that EG can handle social skills neatly, too.

If you're really in a mood to swashbuckle with BRP, I'd strongly suggest digging up a copy of GURPS: Swashbucklers and adapting Stephen O'Sullivan's tasty fencing schools to d100.

!i!
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  #119 (permalink)  
Old May 29th, 2008
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Originally Posted by Ian Absentia View Post
In my opinion, no. The trick to fencing in En Garde is really a matter of strategy and resource allocation -- there's no room for the die-rolled resolution of BRP (or most any other RPG for that matter). I've tinkered with the idea myself before, but never came up with anything satisfactory that worked better, or even as well, as the system contained in En Garde itself.

Now, what you could do, is graft BRP onto En Garde to handle skills other than fencing, but once you have a look at games like Vatican En Garde, you'll see that EG can handle social skills neatly, too.

If you're really in a mood to swashbuckle with BRP, I'd strongly suggest digging up a copy of GURPS: Swashbucklers and adapting Stephen O'Sullivan's tasty fencing schools to d100.

!i!

Thank you. I will check into GURPS: Swashbucklers. It looks like the person who wrote that book is also the person who invented the FUDGE role-playing system.

:focus:
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  #120 (permalink)  
Old May 29th, 2008
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Could the fencing matrix be adapted to BRP easily?
Well, yes it can be adapted - but not very easily. What I think you need is a system combining the EnGarde matrix with percentile-rolls and their special/critical/fumble effects. It's good fun but so complex it needs a computer program to sort it out.

Here's my attempt: OnGarde! OnLine EnGarde Combat Script

Anyone interested in running it - select your opponents by the pop-downs, then click both the "?" buttons (to generate random sequences, unless you want to specify your own...), then click "Start". It can be amusing to see the action described. To continue after round one, click the "?"s again to top-up the sequences, and "Start" again. To re-start, Refresh the screen.
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Why has nobody made a "Barsoom" RPG? - Page 3 - RPGnet Forums This thread Refback May 2nd, 2008 18:33
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