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S.M. Stirling's Sky People is a good read as well. His next one, In the Court of the Crimson Kings, set on Mars is out around the begining of April. |
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1920s space flight? Stephen Baxter had a British astronaut from an alternate world state that the first manned orbital flight lifted off from Ceylon in the twenties; just suppose that the British Interplanetary Society had been formed a decade or so earlier, and had gotten financial backing (I'll put up links to stuff if anyone is interested). One plea: keep it fairly plausible: please use rockets, of "pulp" performance if you must, but not anti-gravity; that's already catered for with "Space:1889" and the like. I really like the idea of 1920s spaceflight; I could game out the whole history of the exploration of the pulp solar system!
Grif |
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Words like plausible aren't remotely applicable to interplanetary adventure stories.
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1/420 ||| Rocket Séance (my blog) |
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Sorry, I shouldn't be trying to dictate your vision of what the game should be about. All I'm asking for is Flash Gordon-style rocketships!
I've read a fair bit of Edgar Rice Burroughs, Michael Moorcock, Lin Carter, etc; you might be interested in this upcoming comic: Perils on Planet X Production Blog But, returning to the rocketships bit, what I'd like is a bit Leigh Brackett; action takes place on weird planets, swords more usual than guns, but there are spaceports, perhaps one per world, some adventurers get to rove about the solar system... Grif |
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I'm really looking forward to Interplanetary. I was just wondering: will there be "Create Your Alien" and "Create Your Own Spacecraft" sections in the rule book?
I'm with Grif, too, on allowing the characters being able to zip around the solar system. Will there be any rules for that? Last edited by Dredj; May 2nd, 2008 at 13:46. |
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What kind of rules outside the BRP core book do you think would be essential for that?
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1/420 ||| Rocket Séance (my blog) |
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But having things like ion storms and whatnot that could force the characters to land on a strange planet--or that they must persevere through to get to the strange planet of their choice--might be interesting. Maybe even throw in some weird effects like the characters start growing extra limbs![]() Anyway, I will still be buying it when it comes out as I remember really enjoying Edgar Rice Burroughs's mars stories. And fantasy settings on other planets are great, as the skies the limit in what can be done. |
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I think the main thing is in Planetary Romance/Adventure, how you get there is not important and the campaign really doesn't begin until your on the other world.
There are many other possibilities of course but that would seem to be the most common. Rod
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Don't make me roll Initiative! Last edited by threedeesix; May 2nd, 2008 at 15:19. |
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