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BRP-related: 1920s CoC only, unfortunately. And that was many years ago.
Other stuff: GURPS (for ages). In these last years: EABA, Mythic roleplaying, Story Engine, Heroquest (well, the Questworlds draft; I was a playtester when the project began), Universalis. |
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So, I'm the only one here to play Rolemaster and SpaceMaster?
Wow. NickMiddleton and I are alone in the enjoyment of Ars Magica... Played more than once: Ars Magica Boot Hill Bushido Champions Chivalry & Sorcery Cyberpunk 2020 DC Heroes D&D 3.5 GURPS Mage Mercenaries Spies & Private Eyes Recon Rolemaster RuneQuest Shadowrun Spacemaster Star Frontiers Stormbringer Werewolf Wild West
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The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." George Carlin (1937 - ) _____________ (92/420) |
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Downside is if you bump the board, cherries go rolling around everywhere and can be a pain to try to put back where they belong. ![]() |
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I have played Ars Magica a couple times and it seemed pretty good, but no one was willing to put in the time to develop a campaign. |
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I own heaps of MERP supplements, and generally thought they were great, if a bit "un-Tolkieny" and overly real-world derived from time to time. Maps were super.
As far as the rules were concerned, they were fine in their own way - but I guess were just too un-Middle Earth for me to get into for Tolkien roleplaying, and for FRP I already had RQ going strong. I remember some amazing critical and fumble charts, though... |