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Originally Posted by frogspawner
Oops, I missed the "per point of damage" before.  OK, so it's not super-powerful like I thought but instead it's insipid.
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We'll there are several methods to invoke this. Personally I'd have preferred a 1-1 basis with a CAP per attack of something like 1/2 POW. I did assume a 1-1 basis for my Spot Rules I posted a month back.
Although I'dprobably use the "bump success levels" option, now that I know it exists. It worked great in Bond.
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Originally Posted by frogspawner
And, without a roll involved, where's the excitement?
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I think you are missing the purpose of the points. They are not there to add to the excitement, but to help mitigate some of the extreme effects-especially when players have little they can do about them.
Case in point, long ago in a campaign, the GM got a hot hand and criticalled every PC in the first two rounds of battle. No one's fault, dice do that at times. The net effect was that suddenly, the whole group was wiped out, the adventure was stopped dead, and everything was back to square one. All from what was, a "wandering monster".
That's the sort of things that hero points can address.
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Originally Posted by frogspawner
It's just a bit too calculated, not Heroic. And all the other ways to spend PP makes it too complicated.
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I don't think the spending 6 to alter a success level is too complicated. If you think it is, then stay clear of any of the magic sections. Functionally it is simpler than casting Protection 6, and will a shorter duration.
As for it not being heroic. in what way. The idea is for the points to let people act herorically. Simply letting the dice fall where they may tends to work counter to that. If the bad guys got the hero pinned down with a machinegun, a heroic setting would have some way for a PC to move up to the machinegune nest and toss in a grenade. In the real world, that get's accomplished with a lot of luck and a lot more casualties. John Wayne might make it, but a dozen other guys get mowed down.
In "straight" BRP combat. "Big John" is just an easy target. By the time he canclose the distance to the machinegune next, he will be shot of several times and be "Dead John".
Points let you get around that. At least somewhat. The excitement is that the points are limited, so while John might be able to avoid one or two hits, he still has the rest of the battle to get through, and so must use the points wisely.
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Originally Posted by frogspawner
Where would this lead? One side spending points to re-roll better hits and increase damage, the other side spending points to downgrade those hits and then (maybe) negate some damage too. So, everyone's out of PP by the second round - and then the real fight can start!? 
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If you give both sides the same amount of points all the time, yeah. Like I posted in another thread, if you give a squad of 20 stormtroopers points to spend, they will become an insurmountable obstacle.
THe idea is that the points should either only be available to the major characters, or be alloted in proportion to the character's significance. So an extra would get not or very few, while a major villain would get a lot.
My only real issue with the points is how they are regenerated. POW is okay for "Luck" points. But I'd have preferred a method of earning new ones rather than regenerating POW.