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Question for the lucky handful with the book

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Old December 23rd, 2007
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Default Question for the lucky handful with the book

How _does_ the optional rule of using POW/magic points as luck points work?
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Old December 23rd, 2007
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Quote:
Originally Posted by Nightshade View Post
How _does_ the optional rule of using POW/magic points as luck points work?

I think Jason said there were 3 different options. I also thing everyone with the book is either busy ready or preparing for the holidays.
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Old December 23rd, 2007
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Originally Posted by Atgxtg View Post
I think Jason said there were 3 different options. I also thing everyone with the book is either busy ready or preparing for the holidays.
Well, I could have hope.
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Old December 24th, 2007
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My question is this: Does the magic system more resemble CoC/Stormbringer, or is each spell a skill, like in Magic World or Runequest?
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Old December 24th, 2007
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Quote:
Originally Posted by CruelDespot View Post
My question is this: Does the magic system more resemble CoC/Stormbringer, or is each spell a skill, like in Magic World or Runequest?
Jason said that he used the magic system from WoW where each spell is a skill AND a second system with the sorcery from SB5 (not the demon summoning from SB5, just the spells)
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Old December 26th, 2007
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There's a basic magic system, which resembles (to me) the spirit magic options in earlier RQs. Then there's the Sorcery, which looks like it stems from RQ sorcery and SB65 sorcery. The latter is a spell based, with no chance of failure by skill, and the former is skill-based.
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Old January 21st, 2008
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Thought I'd give this a bump as I still need to know. Can one of those nice folks with the 0 Edition give a summary of the magic-points-as-luck/fate points options?
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Old January 21st, 2008
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Quote:
Originally Posted by Nightshade View Post
Thought I'd give this a bump as I still need to know. Can one of those nice folks with the 0 Edition give a summary of the magic-points-as-luck/fate points options?
Looks like 5 PP to re-roll (but you cannot re-roll a re-roll);
5 PP to ignore a skill and use your Luck roll instead at a difficulty of Difficult (skills only, not resistance or characteristic rolls);
Ignoring damage from a single attack at the cost of 3 PP /point.

Thats from a quick skim... I'm still reading it, and there are some indexing issues, so the full explanation might take a bit.

SDLeary
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Old January 21st, 2008
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Default Luck, Fate and power points

Greetings, Nightshade:

I’ll give it a go, though I’m sure others who have a better handle on this will chime in and more accurately direct you, as I don't doubt there's more to it than I've been able to surmise--it always seems to be that way .

That being said…

The POW characteristic can influence luck rolls as the formula for the luck roll is POW x 5. It stands to reason that the higher the POW a character has, the better the luck roll...I don't see an expenditure of power points as part of that formula though. If it is, I've overlooked it.

In relation to Fate Points a character can use power points to influence the fate of a character in two ways according to the book. He/she or it, “…can spend five power points to re-roll any percentile dice when the results are unfavorable” but no re-rolling the ''re-roll'' and no xp check for it either.

The second way is an expenditure of, ''…five power points to ignore a skill and trust fate, using your Luck roll as if it were Difficult to determine the chance of success or failure, rather than the relevant skill.'' It’s for skills only—not for a resistance or characteristic roll and no good for gaining xp or POW increases either.

An expenditure of three power points per point of damage allows a character to, ''…ignore [said] damage…from a single attack…''

The ''basic system'' can be expanded at GM desire and discretion in various ways: to shift die rolls more favorably, inflict more damage to an opponent, to add more depth to a character’s past: ''you suddenly remember an old tale your grand-father told you as a child that seems key to unlocking the mystery of…'', etc. etc.

Though the box containing the rule on page 176 of the 0-Edition does not flag it as optional (as other optionals are) the text describes it as such and that it is a new rule not previously featured in any ''previous editions of the Basic Roleplaying system.''

Hope this helps!

Cheers,
Sunwolfe
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Old January 21st, 2008
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Thanks, gents. That's considerable help, as I'm planning to use something like it in an upcoming campaign, and figured there was no reason to reinvent the wheel.
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